In short:

  • Unique portraits for all traders
  • New decorations
  • New orders
  • New sound effects
  • Notifications with auto-pause reason
  • New Forbidden Glade icon

Full notes are linked, and they’re quite lengthy.

  • aew360@lemm.ee
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    10 months ago

    This is one of those games where I start playing and then it’s dark outside and I’m dehydrated. 10/10 would recommend

    • Tathas@programming.dev
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      10 months ago

      I used to call these sort of games “Bird-chirpers”

      Cause you’d start playing and then it would suddenly be morning, and birds would be chirping.

      • Ashyr@sh.itjust.works
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        10 months ago

        Factorio is exemplary, but hardly genre creating. They’re just base building games.

        If anything has defined the genre for the modern generation it’s Dwarf Fortress.

        • Quokka@quokk.au
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          10 months ago

          And DF has over 20 years of active development. Nothing can compare to it.

        • wahming@monyet.cc
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          10 months ago

          Dwarf fortress is genre defining, but it’s a different genre, colony simulation.

          Factorio pretty much single handedly inspired the entire genre of automated factory games. Most of the others explicitly cite Factorio as inspiration or have clear influences from it.

          Some credit to be given to the Minecraft redstone mod, of course.

    • Carighan Maconar@lemmy.worldOP
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      10 months ago

      That was a really cool surprise the other day, yeah. So many devs, even good ones, update way late on GOG, these here do it perfectly in sync.

  • retrieval4558@mander.xyz
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    10 months ago

    Is there a way to find an existing building? Like, I know I have a carpenter built but where the fuck is it? That’s the qol update I was hoping for

  • Quokka@quokk.au
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    10 months ago

    So disappointed by this game, it’s like the first 10 minutes of a tutorial mission level in a city builder, looped over and over.

    Imagine games like Caesar or Anno but you’re just doing lame quests like “gather 20 resources and spend them at this empty spot, you win next mission”

    None of the intricacies of a city builder, none of the losing is fun of a roguelite.

    • HotPurplePeach@lemmy.world
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      10 months ago

      I really like that you have to take into account what your villagers like and build the city around their needs. It makes choosing the type of buildings exciting every run. And then making sure that the production is fast enough so that the needs are satisfied.

      I didn’t play the games you mention so I don’t know what do you enjoy about them, but for me this game was a fantastic surprise. It somehow gives me the old Warcraft III vibe, without the “building an army” part that I didn’t enjoy and was never good at.

      • LordKitsuna@lemmy.world
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        10 months ago

        It’s funny because I do none of that. I never build any of the luxury goods of any kind no coats no beef jerky no special housing. The game is honestly pretty easy to beat the maps, get to building tools as quickly as you can and then just Spam Glades and send crates to the Citadel easy rep points

        • HotPurplePeach@lemmy.world
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          10 months ago

          Wow, it never occurred to me to try that approach. I always focus first on the food and mostly don’t even get to building tools, and I find the game really fun and challenging. It’s great that you can take so different approaches and still enjoy the game. I’ll surely try it out your way, thanks.