I tried it with a stock image of red, see-through dice against a solid backdrop. It removed the background, then generated a 2D cutout surface with the dice images projected on the front. Didn’t have time to try any more, but this one result was no good.
Thank you for sharing your brief experience here! It sounds like the opacity of the translucent dice gave the model a hard time, right? Maybe using an opaque object, then changing the opacity in the resulting 3d file would yield a better result? That’s a bit more than 0.5 sec though… and might prove difficult if the input image isn’t your own - though simply editing the input image in various ways could change the way the model handles it, I think!
Thanks for the tips. Will try again next week. It’s exciting tech, especially when modeling custom objects.
You’re welcome, and it is indeed!
Just to be clear - I’m no expert on this. I’m only sharing my thoughts for you or others to try out. I haven’t even experimented with image-to-3d models yet, though I don’t think my assumptions are unreasonable.