I was looking at code.golf the other day and I wondered which languages were the least verbose, so I did a little data gathering.
I looked at 48 different languages that had completed 79 different code challenges on code.golf. I then gathered the results for each language and challenge. If a “golfer” had more than 1 submission to a challenge, I grabbed the most recent one. I then dropped the top 5% and bottom 5% to hopefully mitigate most outliers. Then came up with an average for each language, for each challenge. I then averaged the results across each language and that is what you see here.
For another perspective, I ranked each challenge then got the average ranking across all challenges. Below is the results of that.
Disclaimer: This is in no way scientific. It’s just for fun. If you know of a better way to sort these results please let me know.
Java placed way better than I expected
You can write concise Java. Just like you can write readable Haskell. It’s just not idiomatic to do so.
System.out.print("I agree.");
Don’t you mean:
class AgreementManagerClass { public static void main(String[] args) { System.out.println("I agree."); } }
It is always dismissed as too verbose, while in go’s case it is never mentioned, when in fact the latter is way more verbose… People’s bias show.
Maybe also bias by the number / experience of people using it.
1st semester students getting shocked by
public static void main(String args)
and meming it on the internet.Go on the other hand likely isn’t a common choice / option for a first language.
I will gladly complain any day about go being terribly verbose.
Go’s less verbose than Java in my experience. And I’ve written quite a lot of both. But YMMV.
My mileage has indeed varied.
They weren’t writing enterprise Java or they’d need a dozen factories and a few factory factories and probably a factory factory factory just to be safe.
Ya but then you’ll need a factory for all of those factories
You’re confused, I get it. You only need one factory factory as long as you sprinkle Inversion of Craziness (IoC) all over everything. Also, for this to work you must spread your code into as many files/directories as possible and also make sure you use really, really strict and verbose XML that doesn’t just define how your code runs but instead generates code itself.
I highly suspect the reason why Java didn’t seem to have as much code is because the authors were using proper enterprise Java which is mostly XML that can only be understood if your IDE takes at least 5 minutes to open and another 5 to open your project.
Code Golf rules allow people to submit an anonymous function instead of a full program, which eliminates a lot of the boilerplate.
I don’t know the specifics of the golf problems, but I’m mostly in c#, also notorious for “having too much boilerplate,” and it looks like it’s 3rd by char count.
My guess is that languages with comprehensive standard libraries can do more with less custom code. As you should expect.
And yet C with its not at all comprehensive standard library did well. I’m a bit puzzled about these results.
There’s no way that Go is more verbose than Java. I’ve written both in decent quantities and Java was always way more verbose than Go for me. I suspect it’s the nature of code.golf giving these results more than the languages themselves.
Yes, but it looks like it is already I think more than twice as verbose as Python.
What’s interesting to me is how differently C# scored vs Java.
I’d love to see the same comparison with more real-world use-cases.
Code golf, is mostly pretty simple use-cases, which have been optimized many times over.
When, you build out an application with a user-interface, proper event handling, etc… c++ is MUCH more verbose then c# for example, and they are ranked pretty close together.
I think code golf is a great dataset for this kind of analysis specifically because they are artificial and people are paying attention to the number of characters used. Leetcode solutions might be a better option though.
In real world projects there are too many confounding factors. People aren’t implementing servers in brainfuck or websites in C. Even rewrites of a project into another language have more/fewer features. So it’s an apples to oranges comparison.
But a big problem with this dataset is error handling - or really the complete lack thereof. Real code needs to deal with errors and they can add a lot depending on the language.
I was very surprised to see rust and go so close as I find go vastly more verbose due to error handling and need to reimplement things like searching a list. But code golf type problems ignore these types of things that you see in real code.
So there is not really and useful conclusion that can be made except if you spend all day writing code golf problems.
That’s true, and you can also combine multiple errors to have a single catch block or handle each error separately. The perfect dataset for this comparison will need to be written. Code golf data is good enough for a non-academic fun analysis like this one.
Not expected C# to be this high. Also did not expected F# be so far away from C#.
In newer versions of C# you can use top level statements, which remove a lot of characters
Yeah that seems suspicious. F# is pretty succinct.
My guess is that this is really a measure of how much abuse the language will tolerate. C# probably lets you get away with a bunch of things (like checking for nulls) that F# requires.
On another look, though, we have to keep in mind, though that this is code-golf, so in no way representative for actual code-bases.
Haskell being so high really doesn’t make any sense. Experience level maybe?
It’s one of the tersest languages out there.
Bash being so high is what confuses me.
Damn near everything is an acronym
I guess it takes more calls to different programs to do a task
It’s hard make such comparisons on “real world” code, and challenges use to be more attractive to people trying to learn, so your hypothesis make sense.
Just gonna drop by to say that I love Crystal
How is it’s current state for building windows binaries? As a game dev who wants to fiddle with doing “everything from scratch” at least once, Crystal always seemed extremely enticing, the syntax more so than Nim
I’m unsure sorry, I’ve only ever used it on Linux.
Functional but missing a couple of features
make sure you’re following [email protected]
Are you using it for scientific stuff? Are you doing Crystal Math? (/s)
I’m really surprised to see Java ranked as less-verbose than OCaml.
Here’s an equivalent code sample in Java 17 vs OCaml:
Java:
abstract sealed class Expr permits Value, Add, Subtract, Multiply, Divide { abstract long eval(); } record Value(long value) extends Expr { @Override long eval() { return value; } } record Add(Expr left, Expr right) { @Override long eval() { return left.eval() + right.eval(); } } record Subtract(Expr left, Expr right) { @Override long eval() { return left.eval() - right.eval(); } } record Multiply(Expr left, Expr right) { @Override long eval() { return left.eval() * right.eval(); } } record Divide(Expr left, Expr right) { @Override long eval() { return left.eval() / right.eval(); } }
OCaml:
type expr = | Value of int | Add of expr * expr | Subtract of expr * expr | Multiply of expr * expr | Divide of expr * expr let rec eval = function | Value value -> value | Add (left, right) -> (eval left) + (eval right) | Subtract (left, right) -> (eval left) - (eval right) | Multiply (left, right) -> (eval left) * (eval right) | Divide (left, right) -> (eval left) / (eval right)
…Java has so much more syntactical overhead than OCaml, and that’s even with recent Java and being pretty aggressive about using boiler-plate reducing sugars like Records. And F# has even less, since it doesn’t require you to use different operators for numerics or do as much manual casting between strings/numerics
It makes more sense when you realize it’s based on code.golf submissions. No one is going to create a class like that for a code golf problem. They’re probably not going to create any classes (other than one just to hold the main function).
I’m pretty sure I can do the Fibonnaci one with less code than your simple class. Because these problems are simple enough they don’t benefit from any OOP stuff so you avoid most of the syntactic overhead.
I am surprised it’s not higher in the list since the overhead of setting up a main method is still quite significant compared to most languages. But other than that, these problems can be solved without running into any egregious examples of overhead.
I’m surprised C is so low. I feel like I need to write 5x more code (compared to C++/Rust) to do the exact same thing.
You have not read enough code from IOCCC.
Everyone’s comparing the placements of their favorite language and I’m just left wondering how GolfScript gets beaten by seven other languages. I take it out was created specifically to do well on code golf? Mission failed, I guess.
What the heck is brainfuck?? Maybe a hot take but I wouldn’t wanna program in that /s
https://en.m.wikipedia.org/wiki/Brainfuck
For those wondering (like myself)
------[–>+++<]>.--------.-.----------.+.+++++++++++++.[–>+++++<]>+++.+[->+++<]>+.+…[—>+<]>+++.++[---->+<]>+.+[----->+<]>+.+++++++.-.++++++.
Bless you
This is why I love Ruby: Nearly as concise as Python but never complains about whitespace or indentation.
I’ve never understood the complaint about forced indentation. What kind of monster doesn’t use indentation for their code anyway?
If anything, it’s nice that the language forces it on you so that you don’t stumble on code written by one of those monsters.
For me at least, it’s less about forcing indentation as much as limiting what I can do with visual indentation.
Sometimes, it’s nice to group lines at a given indentation level for visual comprehension vs the needs of the interpreter.
And to be fair, I don’t hate Python’s indentation style. It’s usually not a major problem in practice. It’s just that without the ability to override it, I lose a tool for expressing intent.
You can get some bad bugs due to the fact that white space is significant, not because you are using it. For example how is the IDE supposed to know when you’re done writing your if statement? Or done with a loop? It’s impossible. It’s pretty telling that Python is the only language on this list that has significant white space.(somebody please check me on this, but I’m pretty sure I didn’t miss anything here).
I write pretty clean code already, and the white space errors just get in the way of getting things done.
Clean code would have indentation though, and you can use whatever space you want as indentation. Bonus points if you use tabs so that others with special needs can configure the tab length on their end.
And I don’t think I’ve encountered an indentation error since the day I learned the language. How often do you encounter that error when writing python scripts? Sounds more like a theoretical problem than something anyone used to python would encounter.
Why would golfscript be more verbose than some others? Isn’t it made for golfing?
Rest in pieces golfcels it’s pychad time
Hmm interesting, I would’ve thought that Haskell would rank much higher
Is Dart inherently verbose, or does it just seem that way because people are using it to make Flutter widgets and they’re verbose? When you look at the Dart syntax it doesn’t seem like it needs to be verbose, but Flutter code certainly can be.
This is from codegolf competitions, so non-Flutter I’d assume.
Idk, in my short experience with it, it feels very Java like in verbosity
Would assembly be higher or lower than brainfuck?
Assembly would be lower. You have more complex / direct instructions in assembly. Brain fuck is pretty much just a pure turing machine, and has 8 instructions.
X86 has ~ 1000 + variants. Even ARM with a smaller instruction set has 232 instructions.
In brain fuck to set a number you’d have to count up (or down - underflow) to that number. In assembly you just set it.
Somewhere I’ve read that current assembly code with Makros should be similar to writing C.