The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 month agoUnrelated, but we ran out of time and the campaign is only 7hrslemmy.worldexternal-linkmessage-square94fedilinkarrow-up1975arrow-down115
arrow-up1960arrow-down1external-linkUnrelated, but we ran out of time and the campaign is only 7hrslemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 1 month agomessage-square94fedilink
minus-squarebigboismith@lemmy.worldlinkfedilinkEnglisharrow-up15arrow-down1·1 month agoMy personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of “hey, what feature can the new guy work on?” “idfk make him add toenails or something”
minus-squareNexy@lemmy.sdf.orglinkfedilinkEnglisharrow-up4·1 month agoTrue. I never was able to work well in groups, imagine a work of more than 500 people.
minus-squareJohnmannesca@lemmy.worldlinkfedilinkEnglisharrow-up1·1 month agoLike those in-game cosmetics that cost real money but represented by a type of in-game currency that can’t be earned by playing the game, instead playing your wallet.
My personal theory is that it boils down to how many people it takes to make games (too many to be useful imo). This is probably a sympton of
“hey, what feature can the new guy work on?”
“idfk make him add toenails or something”
True. I never was able to work well in groups, imagine a work of more than 500 people.
Like those in-game cosmetics that cost real money but represented by a type of in-game currency that can’t be earned by playing the game, instead playing your wallet.