• Deestan@lemmy.world
    link
    fedilink
    arrow-up
    62
    arrow-down
    4
    ·
    11 days ago

    The term “scope creep” comes up a lot, but to be honest that’s not happening here.

    They have no scope in the first place. No coherent vision.

    The say surface-level vision-like things and present scope-like plans, but only as disposable tools to get investment. No single person in that company tries to tie it together to a real scope or real vision, or align development with it.

    Smart and capable people work on any random game-like stuff that they find interesting, in the hope that it will all somehow become a complete experience all by itself.

    • magic_lobster_party@fedia.io
      link
      fedilink
      arrow-up
      34
      ·
      11 days ago

      Scope creep commonly happens when there’s no clearly defined scope or vision that keeps the scope in place. Star Citizen clearly suffers from this. It’s a space sim game where seemingly anything goes.

    • ChillPenguin@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      10 days ago

      The scope that exists is whatever nitpicking detail Chris Roberts is focusing on at any given moment. That blanket? Not enough physics. Water bottles have to have a glossy realistic shine. Server meshing…? But what about the coffee mugs?!

      It’s the fucking worst.