That’s not down to graphic card. It’s the game. I had horrible boiling in Marvel Rivals on RTX 3080 to a point I preferred screenspace reflections over ray traced Lumen reflections. Still do on Radeon. Surprisingly, Oblivion Remaster running Unreal Engine 5 doesn’t have this issue even on RX 9070 XT.
It’s called internal upscaling resolution. That’s where something is “low quality” upscaling. Some effects are done at full or half resolution regardless of upscaling you use, some use the same resolution as upscaler.adding shimmering from low resolution to the boiling and it looks worse.
That’s not the experience in actual games.
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That’s not down to graphic card. It’s the game. I had horrible boiling in Marvel Rivals on RTX 3080 to a point I preferred screenspace reflections over ray traced Lumen reflections. Still do on Radeon. Surprisingly, Oblivion Remaster running Unreal Engine 5 doesn’t have this issue even on RX 9070 XT.
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That’s not how it works. With low quality upscaling you’d just amplify the noise because it’s internally processed at lower resolution.
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It’s called internal upscaling resolution. That’s where something is “low quality” upscaling. Some effects are done at full or half resolution regardless of upscaling you use, some use the same resolution as upscaler.adding shimmering from low resolution to the boiling and it looks worse.