For me, it was the game Rocket Jockey released by Sega Soft in '96. It was perfect. The game featured a surf rock soundtrack by Dick Dale. The entire premise of the game was to ride around on rockets and using long cables to yank your opponents off theirs. Referees were also fair play. I don’t think I’ve met anyone else who has played the game, so if you have, let me know!

  • gliide@lemmy.world
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    1 year ago

    Jazz Jackrabbit, and all of its versions and the sequel. Banging soundtrack too

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    1 year ago

    I was a big LucasArts graphic adventure game fan. Maniac mansion, Zak McKracken, Indiana Jones, Loom, Monkey Island Then all the Sierra games: leisure Suits Larry, Police Quest, King’s Quest, Camelot…. Good times.

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      Doom, total classic. In that same vein, did you ever play Hexen? I recall it being a pretty cool medieval/ magic Doom.

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        And of course, unreal tournament. Although that was later. It had a Linux port which is why I played it.

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      Loved all of these, great list. I’d add:

      • syndicate
      • XCOM UFO
      • Ultima VII (a real masterpiece both as a game and as software)
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    I really loved Tie Fighter from 1994. The music was pretty cool because it changed based on the state of the mission you were on and star wars music was a cheat code to my feelings.

    I also thought it was so cool when you’d complete secret objectives and they’d bring you in to the emperor’s secret order and tattoo your arm. I thought that was just fucking great. Those cut scenes were so cool.

    Also thanks to all of you who posted cool older games im going to try some of these. I’m thinking about trying fallout I’ve never played any in that series.

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      Honestly Lucasarts of the early-90’s to mid 2000’s had such a high batting average.

      Tie Fighter really captured the feel of the original trilogy that only a few games have actually done, Dark Forces and Jedi Knight both did the same.

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      Loved the older fallout series but wow that gameplay was unforgiving. I remember dying constantly, though I was probably just bad.

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        Yeah, the unfortunate downside to the Fallout games is that it gives you a wide variety of potential character builds, but unless you’re somewhat proficient in combat, your odds of survival are slim. Which, I suppose, would be accurate to a real-life post-apocalypse scenario

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    Theme Hospital I still go back to on occasion. I’ve seen Two Point but it’s not the same.

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    ID games of course (Keen/Wolf3d/Doom), Sim City series. Raptor, Warcraft I&II, LucasArts games.

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    Scorched Earth Worms UT2K Quake 3 Arena Tribes Descent Mechwarrior 2 Mercenaries You Don’t Know Jack Where in the World is Carmen San Diego

        • Anonymoose@infosec.pubOP
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          Oh yeah, absolutely loved Titanfall. I’m still praying for a sequel. The multiplayer in that game was incredible.

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            It’s a travesty they didn’t already get TF2 done with the continued sales of the first game and huge success of Apex.

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    The Moraff adventure games. Moraffs World and Moraffs Dungeons of the Unforgiven.

    Also Castle of the Winds.

    It’s either tough or impossible to get purchased copies of any of them now, but that means there are sites willing to host the full unlocked versions of them now. As far as I know, the creators of both are still alive though. So I suppose if you tried really hard you might still be able to get money to them.

    In both cases they were games I played when I was a kid and they stood out as games I wanted to come back to when I was less bad at stuff. And in both cases I did, and little me was right.

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      I remember the death messages of Castle of the Winds: RIP Killed by Huge Ogre or RIP Killed by Kobold. I had never seen or heard of an Ogre before and thought it was “org” so I pronounced it that way too for the longest time. Until Shrek was released.

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        I vaguely remember the death message said “another one bites the dust” and I had no idea what that meant.

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      I played one of the Moraff games (I think Dungeons of the Unforgiven) and remember it being like an acid trip. In retrospect I probably didn’t have the colors set up right.

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        I’ve tried both Supreme Commander and Planetary Annihilation.

        I think what mostly bothers me about updated versions of the concept is that there are too many “this type of unit counters that type of unit” pairs. You’ll start a campaign level, build yourself a nice mixed bag of versatile units, and then an enemy will show up with a horde of some specific unit X that completely overwhelms you, because you didn’t have enough Z artillery which is like the only effective thing against X.

        I rarely had that problem in the original TA. Generally, all units are vulnerable to all other units, so you have to use geography and consistent resource-denial strategy to your advantage.

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          I recall getting stomped online by guys that would amass 3-400 little flyers and just rain hell on you before air defense could knock them out in TA.

    • Anonymoose@infosec.pubOP
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      Oh heck yeah, nothing beats the original Total Annihilation. My dad would play LAN against each other and online. We would absolutely destroyed cause we sucked, but it was fun! Nothing beats picking off the enemy command with a Big Bertha!