The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square547linkfedilinkarrow-up1962arrow-down116 cross-posted to: [email protected]
arrow-up1946arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agomessage-square547linkfedilink cross-posted to: [email protected]
minus-squarecafuneandchill@lemmy.worldlinkfedilinkEnglisharrow-up52·9 months agoAnd then there’s Yoko Taro, who instead opts for the emotional difficulty in his games
minus-squareSomething Burger 🍔@jlai.lulinkfedilinkEnglisharrow-up21·9 months agoAnd then there’s Electronic Arts, who instead opts for technical difficulties.
And then there’s Yoko Taro, who instead opts for the emotional difficulty in his games
And then there’s Electronic Arts, who instead opts for technical difficulties.
Or financial difficulties