The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square547linkfedilinkarrow-up1962arrow-down116 cross-posted to: [email protected]
arrow-up1946arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agomessage-square547linkfedilink cross-posted to: [email protected]
minus-squareprole@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·9 months agoJRPGs live or die depending on how the combat works, so I think that first point is a little reductive.
JRPGs live or die depending on how the combat works, so I think that first point is a little reductive.