The problem is that demand will have to be generated first – something HTC, Google, Microsoft, and Meta have failed at so far.
So far it seems that VR/AR is behaving somewhat similarly to 3DTV: Some enthusiasts are really into it and a market exists but most people aren’t excited enough to spend any extra money on it. They’ll have to find a way around that if they really want mass-market adoption.
The problem is that demand will have to be generated first – something HTC, Google, Microsoft, and Meta have failed at so far.
So far it seems that VR/AR is behaving somewhat similarly to 3DTV: Some enthusiasts are really into it and a market exists but most people aren’t excited enough to spend any extra money on it. They’ll have to find a way around that if they really want mass-market adoption.