Carl is outside in his boxers trying to get his girlfriend’s cat out of a tree when everything with a roof on the planet is destroyed and the smaller number of survivors are made to compete in an intergalactic dungeon game similar to D&D. If this sounds kind of dumb, I described it correctly; it’s kind of dumb. It’s also fairly entertaining and has a good amount of heart. People who have played any sort of role playing game, like World Of Warcraft, will probably be extra amused.

  • Andy@slrpnk.net
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    10 days ago

    I totally hear you. But the reason I disagree is that I think writers have a choice in how a death is supposed to strike the audience, and Dinniman is like a D&D GM who acts a lot tougher than he is.

    George R.R. Martin is the real deal: he’s a ruthless writer of huge stakes: Ned Stark’s death is designed to be as distressing as possible. It’s intended to leave the reader with the devestated feeling that the world is highly unjust; that the more honorable the character, the more danger they’re in; that the reader should be in a constant state of concern that the characters they care about could at any moment not only die, but – more importantly for fiction imo – be rendered meaningless. He is disgraced in death, and it’s deeply painful for the reader.

    Conversely, Matt Dinniman is, imo, basically a softy. When good characters die, they leave a mark. Their friends mourn; they are honored and avenged; their lives leave indelible marks on the trajectory of the story. It’s sad, but it’s very sweet sorrow.

    That might change in the later books, but so far, Dinniman has been very gentle on readers when it counts.