inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 2 days agoExperimental Build Of Nvidia’s DLSS 5 AI Slop Filter Leaks And Turns Beloved Video Game Characters Into Uncanny Valley Weirdoskotaku.comexternal-linkmessage-square54linkfedilinkarrow-up1216arrow-down13cross-posted to: [email protected][email protected]
arrow-up1213arrow-down1external-linkExperimental Build Of Nvidia’s DLSS 5 AI Slop Filter Leaks And Turns Beloved Video Game Characters Into Uncanny Valley Weirdoskotaku.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 2 days agomessage-square54linkfedilinkcross-posted to: [email protected][email protected]
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up1·23 hours agoI just can’t get over the idea of characters looking like that but at the same time still glitching out in the traditional Skyrim manner. You know where their heads get stuck in doors and their neck stretches out as they walk across the room. Why has it chosen to preserve of all things skyrim’s weird eye texture?
I just can’t get over the idea of characters looking like that but at the same time still glitching out in the traditional Skyrim manner.
You know where their heads get stuck in doors and their neck stretches out as they walk across the room.
Why has it chosen to preserve of all things skyrim’s weird eye texture?