
Gamerant is saying the studio was low on funds and facing a $20 million dollar lawsuit from a former exec when the workers were furloughed weeks prior to launch, that dozens of employees have already been brought back, and that Bit Locker is claiming to want to bring the rest back.
This was their first game, and if they do bring back the team members (with back pay) now that the game is a sucess, I would actually be much more understanding.
For anyone who wants this style of game, but doesn’t want to support this, Xenonauts 2 released version 1.0 a few months ago. It’s trying to be more classic X-COM, rather than modern XCOM, like what this game is copying (and simplifying even more). It’s easily the best of the genre I’ve played, and it’ll also run on pretty much any system you’ve got fine.
Xenonauts 2
Eh, played the shit out of it and happy to give them money. But holy shit is the late game kinda poop.
I’m sick of this
If CEO fire whole team, how will you create a new success?
Good teams are not conodity.
I was considering buying this as a massive fan of XCOM 2.
Was.
I’ll just keep playing Cyber Knights: Flashpoint thank you very much.
Check out Xenonauts 2. It’s positioned as a spiritual sequel of classic X-COM, rather than modern XCOM, though so there are differences.
Probably the best difference, and I don’t understand why modern XCOM did this, is classic and Xenonauts have larger squad sizes. This is huge, because the entire genre is about gambling on actions. If you only have four actions, taking a 50% shot, but potentially being in danger, is an issue. If you have 8+ actions (8 squad members minimum, and you’ll often get multiple actions per member), a 50% shot is a lot less risky. It’s more about setting yourself up to get many attacks, rather than one perfect attack. There’s a lot more opportunities to mitigate risk.
It also has a much stronger strategic game, which I feel is largely lacking in modern XCOM. It’s all about tactical battles. This game, in particular, I think is almost entirely tactical battles, with little strategic opportunity, and no strategic layer IIRC.
So to reduce time spent looking for new jobs, devs should make sure games take even longer to develop and are in even worse shape at release so they have to hold onto the team for bug fixes.
Yet another certified bruh moment,
The devs keep getting stabbed in the back by evil greedy CEOs
I won’t even buy the game then
This is why I pirate most games unless it’s from indie devs. Fuck any and every corpo entity. Like hell I’m gonna let them profit from me while stabbing those who actually did the work in the back.
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The unfortunate reality of it now, like having to keep your CV constantly updated and ready if ever to be laid off at any time. And it’s worse than ever.
What’s the point? You can’t even enjoy your laurels. Just fucked the minute release hits so they dont have to pay you. Fucked up. Nobody should work for a game corporation.
Nobody should work for a
gamecorporation.My actual goal, anymore.
Unions. Not just for blue collars anymore.
All devs should be entitled to royalties
Honestly, I don’t understand why any studio wouldn’t do this. Not only does it mean you can differ some pay until later effectively (obviously you still need to be competitive, because people don’t like gambling with their livelihood), but it actively encourages devs to make the best game possible. If they’re just working for a salary, they have no skin in the game. Give them a reason to make the absolute best thing they possibly can make.
This all sounds nice but isn’t the case in any other industry, why should game dev be different?
He went on: "It is a gross but all too common sight to see, another corporate game hitting the top of Steam while the team is left looking for work and cut off from any possible profit sharing.
And, there it is.
This whole industry is job security hell. Man, people decades ago dreamed of being somewhere in the industry. I don’t really know now who’d want to be in it knowing how awful job security even is.
It’s like the movie industry, now. They only have a job as long as the game is in production, and all they get is the weekly paycheck.
When I was a teenager, I really wanted to work in the video game industry. Really glad I don’t. I still want to learn to make video games, but I never want to work for any video game company. Especially any that have been around for say… 20 years and/or publicly traded.
A wise man once said devs that are afraid of losing their jobs dont go on to make great games. I was going to purchase this game but now ill wait till its on super sale.
I saw it available on high seas
There go my hopes of a post launch performance patch.
The game runs like arse even on a 9070XT.
60-70fps with egregious cutscene pop-in even after the INI engine tweaks mod on a 5090 is criminal.
“Firaxis” developers create a working game challenge (impossible)
Lmao I built my computer 8 years ago, and it was mid tier even then. Runs it just fine. You may need to tweak some settings.
I think we have a very different opinion on what runs fine. I wouldn’t be PC gaming on eight year old hardware. My PS5 and Series X are five years old and I don’t much like how they run modern games.
I’m sure your setup is fine for you but ZCOM has obvious performance issues represented by the Steam user reviews. Ignoring that isn’t truthful.
Okay, what would you like details on?
It runs without stuttering, the controls are responsive, there’s no lag. Like, what do you suspect I’m experiencing that I’m not telling you about? I’m unsure what could be different about my set up from all of the people having issues. Perhaps I’m just lucky?
Game runs fine for me (4070 Super), but I can’t play more than 20 minutes without hitting bugs.
I’m not sure I’d say not being able to play longer than 20 min without hitting bugs is “running fine”
You can have performant jank :D











