Game Pass Ultimate: 15 hours / month

Game Pass Premium: 10 hours / month

Game Pass Essential: 5 hours / month

And if you’ll allow me to editorialize, there’s a popular enough conspiracy theory that these platforms want to funnel you into cloud gaming for constant subscription revenue. I think the Why We’re Making These Changes section is exactly why these services will never be able to deliver that service at a price people are willing to pay. It’s expensive to provide this service, and they’re making sure they don’t lose any money on it by charging at least what it costs to provide.

  • qarbone@lemmy.world
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    13 hours ago

    We recognize that introducing limits is a meaningful change, particularly for players who regularly spend more time gaming through the cloud. We expect this upcoming change to impact 4% of Game Pass subscribers.

    You tell me only 4% of their audience plays more than 15 hrs in a month?

    And, if so few subscribers are playing that much, why force new plans that cost more to limit people that weren’t even stressing your network/capabilities?

    • ampersandrew@lemmy.worldOP
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      13 hours ago

      Cloud play is one feature of Game Pass, but for most, I suspect the main draw is downloading a game and playing natively when it’s an option. It’s not a surprise to me that 96% of players are not playing more than 15 hours per month on cloud.