I wish that was how it would work, but we have to step all the way back here and consider how there is a fundamental difference from an employment perspective, from a target product perspective and from a budget perspective between indie game companies and large boring game companies.
I love indie games, I don’t play AAA games really, but you have to recognize the crucial role larger game companies play at providing consistent employment for entry level game development jobs… those workers can go on and found indie game companies and make their best games fine… but what about before that? What if you want to develop awesome video game but you have a family? You really want to fuck around with going it alone as an indie game company?
From the other side, even in the sanest possible world are indie game companies the right tool to craft highly iterative cinematic sports games with? … that sports fans will want to play?
Sorry, let me point out one thing: that’s a load of crap.
The only thing I agree with is that AAA studios have the funds to make huge projects, while indie devs usually will not.
However, their business model is built around developers being treated as an expendable workforce, and offers little if any job security at all, almost all mass layoffs in tech up until recently were by AAA studios.
Especially entry level jobs, including Q&A folk, they’re the first to go once a project is complete, if they were even hired in the first place and not just contractors. Zero job security.
And if you think they provide stability from a family time perspective, you mustn’t have heard about the “crunch”, the ridiculous number of mandatory overtime, or the high burnout rate.
I wish that was how it would work, but we have to step all the way back here and consider how there is a fundamental difference from an employment perspective, from a target product perspective and from a budget perspective between indie game companies and large boring game companies.
I love indie games, I don’t play AAA games really, but you have to recognize the crucial role larger game companies play at providing consistent employment for entry level game development jobs… those workers can go on and found indie game companies and make their best games fine… but what about before that? What if you want to develop awesome video game but you have a family? You really want to fuck around with going it alone as an indie game company?
From the other side, even in the sanest possible world are indie game companies the right tool to craft highly iterative cinematic sports games with? … that sports fans will want to play?
Sorry, let me point out one thing: that’s a load of crap.
The only thing I agree with is that AAA studios have the funds to make huge projects, while indie devs usually will not.
However, their business model is built around developers being treated as an expendable workforce, and offers little if any job security at all, almost all mass layoffs in tech up until recently were by AAA studios.
Especially entry level jobs, including Q&A folk, they’re the first to go once a project is complete, if they were even hired in the first place and not just contractors. Zero job security.
And if you think they provide stability from a family time perspective, you mustn’t have heard about the “crunch”, the ridiculous number of mandatory overtime, or the high burnout rate.
AAA is cancer.
Just don’t be creative if you want a family
Edit doubly so it’s the thing you do when you are following your biological programming, so like, pick a lane.
Insane take