The filing points to a possible ad-supported model for PC and console games that is less disruptive than the approaches commonly used in mobile titles.
Watching an ad would earn players another block of ad-free play time, called a “credit”
Hah in CS I played a lot of the Jailbreak mod. Actually played a bit in CSGO but it wasn’t the same. I actually didn’t look into Dark Age until you brought it up but it does look like they got the message that the finishing moves and walking through a map weren’t exactly everyone’s favorite concepts. I’ll probably get it when it’s on sale, it looks a lot more fast paced. I might be a minority on this but I miss the faster paced games like Painkiller and well UT2003 on double speed and double damage.
Check out some Doom Eternal speedruns. (I guess 100% speedruns so you aren’t seeing people glitching through the game.) That game is actually extremely fast-paced. Good players are swapping through all fifty of their weapons every 4 seconds. Come to think of it, I wonder if the need for gore kills is a consequence of me sucking. (I think the chainsaw for ammo is unavoidable, though.)
Hah in CS I played a lot of the Jailbreak mod. Actually played a bit in CSGO but it wasn’t the same. I actually didn’t look into Dark Age until you brought it up but it does look like they got the message that the finishing moves and walking through a map weren’t exactly everyone’s favorite concepts. I’ll probably get it when it’s on sale, it looks a lot more fast paced. I might be a minority on this but I miss the faster paced games like Painkiller and well UT2003 on double speed and double damage.
Check out some Doom Eternal speedruns. (I guess 100% speedruns so you aren’t seeing people glitching through the game.) That game is actually extremely fast-paced. Good players are swapping through all fifty of their weapons every 4 seconds. Come to think of it, I wonder if the need for gore kills is a consequence of me sucking. (I think the chainsaw for ammo is unavoidable, though.)