I am just curious about people’s taste here, since this community looks sane compared to other “loony-toons” gaming subs or forums online.

You don’t need to explain yourself just name them.

Thanks

  • Soggy@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    12 days ago

    Blue Prince

    Shadow of the Colossus

    Kirby Super Star

    Brave Fencer Musashi

    Morrowind

    • Redacted@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      12 days ago

      Blue Prince… Don’t get me wrong I got it day one, beat it blind and loved it but sticking that in your top 5 games of all time whilst throwing shade on Ocarina of Time is laughable.

      • Soggy@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        12 days ago

        It’s the best puzzle game ever. Better than Myst, Portal, Monkey Island, Fez, any of them. Happy to die on that hill.

        • Redacted@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          11 days ago

          I would say Portal 2 for the laughs and story then Portal for similar reasons to OoT, then maybe Blue Prince.

          It was good but some of the puzzles have terrible solutions and Tonda clearly didn’t have any qualms wasting the player’s time.

          • Soggy@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            11 days ago

            I don’t feel like any of my 120+ hours were wasted time. I personally didn’t much like the Gallery and a couple of the late-game puzzles are finicky/hinted poorly (the

            spoiler

            Family Core cipher

            in particular) but nothing I would call a “terrible solution”. As a spiritual successor to Christopher Manson’s Maze it’s very effective.

            • Redacted@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              11 days ago

              I definitely feel like some of my 200+ hours were wasted on dodgy wording, pointless mechanics and poor design choices:

              1. Events only happening on the first instance of each day caused me to get completley stuck on a relatively easy puzzle as I thought I’d already tried the solution.
              2. Blue notes
              3. Library mechanics
              4. Southern Cross
              5. PONDER
              6. Blessings
              7. First blue door
              8. Watering can shenanigans

              Then there were numerous red herrings which didn’t even have any significance.

              • Soggy@lemmy.world
                link
                fedilink
                English
                arrow-up
                1
                ·
                11 days ago
                1. Being careful and observant is important, I can’t speak further without an actual example
                2. Fair, I feel like the upgrade is a little late for how important it is
                3. What, waiting a day? The game wants you to have plans and threads at all timescales.
                4. Presumably you didn’t click on it when it was relevant, but it’s well established that constellations aren’t “active” until you do so
                5. Yeah that was my least favorite part of the Gallery but I understand the wordplay
                6. There’s information in-game and it rewards experimentation
                7. What’s wrong with Door Boss Rush? Or were you dissatisfied with the ending? (I consider those puzzle boxes the “ending” and everything after as post-game, as they represent the end of a narrative arc and directly confront your experience as the player)
                8. Yeah that’s the finicky late-game thing I was referring to
                9. Red herrings are an important part of a good puzzle, they make you actually have to think instead of assuming everything you see is equally important. And they flesh out the setting.
                • Redacted@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  1
                  ·
                  edit-2
                  10 days ago

                  1 - Clock tower, absolutely no reason that should not trigger at the set time, nothing about being careful or observant.

                  3 - Yes but if you want to recheck something you have to draft the library, end the day then draft it again. Add an extra day if you’ve already ordered the wrong book. Basically forces you to take screenshots of all pages of all books, preferably each with the magnifying glass, it’s just unnecessary and doesn’t add anything.

                  4 - No I’m talking about getting it active which requires repeatedly ending days or wasting a resource you need for the ridiculous “Does it never end?” constellation.

                  6 - No, there isn’t anywhere in the game that outlines the coin costs for every blessing, it’s trial end error, a complete waste of time. Also changing blessings is a chore and can cause annoying misalignments with puzzles.

                  7 - Well first, the number of crates, then the anticlimax of what’s actually in there.

                  9 - In most puzzle games, yes, but in Blue Prince a red herring often costs hours in carefully engineering a run with no pay off.

    • fdnomad@programming.dev
      link
      fedilink
      English
      arrow-up
      1
      ·
      12 days ago

      Shadow of the Colossus is my favourite game I never want to play again. I love the world but the controls killed me

      • Soggy@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        12 days ago

        The PS4 remake modernized the experience somewhat (the PS3 remaster might have done as well) but it’s never put me off. What about them?