Let’s take a look at Dragon Quest Builders 2 and the way that it uses direction and guidance to help the player develop and enhance their creativity, whilst also still offering enough freedom for the player to make whatever they build still something uniquely their own.
Whilst the article is focused upon the gameplay rather than the story, there may be one or two minor spoilers, yet nothing that should ruin the experience for you. Still, please keep that in mind if you have not played this game.



IMO it’s really more of the same. There are plenty of new things to make, you can now glide around, and there is a central hub island to build freely on, but it’s still largely the same formula as the first one.