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The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 9 days ago

Also, we dulled the color palette.

lemmy.world

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Also, we dulled the color palette.

lemmy.world

The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 9 days ago
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  • The Picard Maneuver@lemmy.worldOP
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    9 days ago

    On that note, I did get a good laugh from the addition of the ammo counter on the Needler.

    • VindictiveJudge@lemmy.world
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      9 days ago

      That’s from reusing the Halo Infinite needler model, though why that one had the ammo counter is beyond me.

    • Elgenzay@lemmy.ml
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      9 days ago

      • LoreSoong@startrek.website
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        9 days ago

        This is what my brain feels like when i havent reloaded after killing an enemy.

        • LaLuzDelSol@lemmy.world
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          9 days ago

          The only thing worse than the anxiety of not having a full mag is the horror of having someone swing you mid-reload

        • OwOarchist@pawb.social
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          9 days ago

          If I ever got into an actual war, I would struggle to unlearn that habit.

          Because in games, it’s practically automatic to duck into cover and reload every time you shoot an enemy or two.

      • The Picard Maneuver@lemmy.worldOP
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        9 days ago

        It’s perfect, assuming there are a similar number of audio cues too.

      • diaphragmwp@discuss.tchncs.de
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        9 days ago

        AI

    • bountygiver [any]@lemmy.ml
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      9 days ago

      I wonder if there’s somewhere in the design department they did that because they don’t want to model the actual neddles disappearing at first, and then everyone hated it so they had to model them later but the ammo counter stayed.

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