The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 9 days agoAlso, we dulled the color palette.lemmy.worldimagemessage-square123linkfedilinkarrow-up1437arrow-down115
arrow-up1422arrow-down1imageAlso, we dulled the color palette.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 9 days agomessage-square123linkfedilink
minus-squareThe Picard Maneuver@lemmy.worldOPlinkfedilinkEnglisharrow-up12·9 days agoOn that note, I did get a good laugh from the addition of the ammo counter on the Needler.
minus-squareVindictiveJudge@lemmy.worldlinkfedilinkEnglisharrow-up5·9 days agoThat’s from reusing the Halo Infinite needler model, though why that one had the ammo counter is beyond me.
minus-squareLoreSoong@startrek.websitelinkfedilinkEnglisharrow-up7·9 days agoThis is what my brain feels like when i havent reloaded after killing an enemy.
minus-squareLaLuzDelSol@lemmy.worldlinkfedilinkEnglisharrow-up5·9 days agoThe only thing worse than the anxiety of not having a full mag is the horror of having someone swing you mid-reload
minus-squareOwOarchist@pawb.sociallinkfedilinkEnglisharrow-up3arrow-down2·9 days agoIf I ever got into an actual war, I would struggle to unlearn that habit. Because in games, it’s practically automatic to duck into cover and reload every time you shoot an enemy or two.
minus-squareThe Picard Maneuver@lemmy.worldOPlinkfedilinkEnglisharrow-up4·9 days agoIt’s perfect, assuming there are a similar number of audio cues too.
minus-squarebountygiver [any]@lemmy.mllinkfedilinkEnglisharrow-up3·9 days agoI wonder if there’s somewhere in the design department they did that because they don’t want to model the actual neddles disappearing at first, and then everyone hated it so they had to model them later but the ammo counter stayed.
On that note, I did get a good laugh from the addition of the ammo counter on the Needler.
That’s from reusing the Halo Infinite needler model, though why that one had the ammo counter is beyond me.
This is what my brain feels like when i havent reloaded after killing an enemy.
The only thing worse than the anxiety of not having a full mag is the horror of having someone swing you mid-reload
If I ever got into an actual war, I would struggle to unlearn that habit.
Because in games, it’s practically automatic to duck into cover and reload every time you shoot an enemy or two.
It’s perfect, assuming there are a similar number of audio cues too.
AI
I wonder if there’s somewhere in the design department they did that because they don’t want to model the actual neddles disappearing at first, and then everyone hated it so they had to model them later but the ammo counter stayed.