The Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 6 days agoAlso, we dulled the color palette.lemmy.worldimagemessage-square123linkfedilinkarrow-up1436arrow-down114
arrow-up1422arrow-down1imageAlso, we dulled the color palette.lemmy.worldThe Picard Maneuver@lemmy.world to Gaming@lemmy.worldEnglish · 6 days agomessage-square123linkfedilink
minus-squareAnnoyed_🦀 @lemmy.ziplinkfedilinkEnglisharrow-up6·6 days agoDeadspace one is a work of art, health and ammo display is an in-universe thing instead of a hud for the player.
minus-squareElgenzay@lemmy.mllinkfedilinkEnglisharrow-up4·6 days agoEven the menu for the map and inventory was physically projected in front of Isaac, as well as all button prompts and tooltips. No HUD whatsoever. Deadspace is a masterclass of diegetic UI
Deadspace one is a work of art, health and ammo display is an in-universe thing instead of a hud for the player.
Even the menu for the map and inventory was physically projected in front of Isaac, as well as all button prompts and tooltips. No HUD whatsoever. Deadspace is a masterclass of diegetic UI