• Funkt4st1c@lemmy.world
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      7 minutes ago

      Thats fine. I just think its more fun when people cheer and clap for me for saving their dog or whatever vs me killing their whole family and looting the house

  • MasutaHarada@thelemmy.club
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    11 hours ago

    Because you can help without consequence of being mocked for your meddlesome attitude nor being forced to bear responsibility of taking care of your recipient till they safe from harm, which is fantasy came true.

  • charokol@lemmy.zip
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    14 hours ago

    Good, because I’m afraid I’ll miss out on story content by killing off potential quest givers or refusing to help some villager

  • AFK BRB Chocolate (CA version)@lemmy.ca
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    23 hours ago

    I don’t get the mentality of people who say “Isn’t this great? I can do all this shitty stuff and be a complete asshole because it’s just pixels.” Like of course you can, but why is that fun?

    • zoltanshields@lemmy.zip
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      13 hours ago

      Evil can be fun if it makes sense. I sometimes enjoy games where I find myself backed into a corner and have to do something bad to get out. Or I find myself genuinely drawn to the power that an evil choice tempts me with. Or circumstances beyond my character’s control compel them to use The Evil to get things done. It can make for an immersive and nuanced story.

      The problem is if the “evil” path is more just “asshole” or “kills everyone in sight” then I tend to find it less fun.

      • AFK BRB Chocolate (CA version)@lemmy.ca
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        11 hours ago

        It doesn’t feel evil to me if we’re left with no other choice, but in those cases I still whisper a “fuck you” to the developers. I guess I’m a goody two shoes, but I don’t enjoy the evil stuff.

    • KatakiY@lemmy.world
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      14 hours ago

      Because being bad is fun. Depends on the game for me but it also comes down to how well written the evil choices are etc but idk I try to do the good choice all day occasionally it’s fun to play the baddie

  • djsoren19@lemmy.blahaj.zone
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    2 days ago

    big fan of games where a lot of options are kinda shitty for this reason. It’s a lot more fun where instead of your options being “goody two shoes” or “literal Hitler,” it’s more like “do you support the dying monarchy because it is currently providing safety to its citizens against the forces of Chaos, or do you support the tribes that live very closely with Chaos and sometimes manage to have control of it but it can still go wild and cause great catastrophe?”

    Unfortunately, it takes great writing skill to be able to have multiple factions that are understandably antagonistic towards each other without becoming simplistic caricatures. It also doesn’t really move copies if your game is well-written. The wider audience only cares about simple gameplay and pretty graphics.

    • shartgargle@lemmy.zip
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      2 days ago

      You’re not wrong. But I find fallout 4 easier to plan because of this. There’s not enough grey area in 4. Like I usually play a good person with a grey area in New Vegas, but in FO4 that’s a lot harder. So it’s easier to be straight good or straight evil. They still try to make that hard but with such few options you really have to try hard to remain in the grey area. That’s one of the few areas I like about FO4 is that you really only get two options, be evil or be a saint.

      • FenrirIII@lemmy.world
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        17 hours ago

        FO4 mods give some options to improve a good guy run and some evil ones too. My next playthrough is going to be modded to look like Doom with my character burning it all down. No essential characters!

        • shartgargle@lemmy.zip
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          16 hours ago

          I don’t even mind essential characters other than Preston Garvey. My issue with FO4 is that the options are only yes or no. You can say yes and fail the mission, so there’s a psuedo third option.

        • shartgargle@lemmy.zip
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          2 days ago

          Ehh, I still felt that was too light/dark. Like FONV you could solidly be a grey area person. Kotor gave you options but you either went left or right. It was more about needs. FO4 was very clear on your options. You could sell a child and be evil because by the time you made it to that point, you didn’t need the caps. You could then kill the people you sold the child to, and then get a reward from the parents from returning said child. And the funniest part was that by then, it was a simple choice because you really don’t gain anything by maxing caps.

  • Cris_Citrus (he/him <3)@piefed.zip
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    2 days ago

    I’m a goody two shoes in these kinds of settings EXCEPT that I do wanna steal literally anything that isnt nailed down.

    And I wanna steal stuff thats nailed down too, there just isnt a gameplay mechanic for it

    • njm1314@lemmy.world
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      2 days ago

      Basically how I play Kingdom Come Deliverance. Generally a good guy (except to certain butchers), but I am going to rob you mercilessly.

    • deadbeef79000@lemmy.nz
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      2 days ago

      I tried playing ME as evil, I just couldn’t do it, it wasn’t fun, it wasn’t interesting.

      I did miss out on some of the best cut scenes though.

      • begrudgedcarfolk@sh.itjust.works
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        2 days ago

        I played through twice, once as a paragon, once as a renegade. Paragon just felt natural, Renegade felt like I was constantly having to take half measures to prevent the worst possible outcome. Definitely not as fun.

        • Dagnet@lemmy.world
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          2 days ago

          Call me a sociopath but I played renegade every time and from what I remember it mostly doesn’t change outcomes just the way you talk/act, mostly

          Now knights of the old republic? THAT game you could actually be evil

        • wyldrstallyns@lemmy.dbzer0.com
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          2 days ago

          In my first playthrough, I didn’t even know about that game mechanic and was all over the map for the first few, but it occurred to me fairly soon afterward that very few game publishers, if any, would sign off on most blatantly evil/psychopathic options for a protagonist. I mean, I’m sure someone pitched a SW storyline that comes close to Ani’s schoolhouse slaughter fest, and yet? Nada.

          Not that I prefer that as an option, just that it certainly made the “Renegade” path seem less likely as diverse in its scope, in comparison.

          Though, IIRC, some of the Paragon choices did feel too ruby-lensed and blithe (what’s the opposite of edgelord?), but maybe that’s just me.

      • Hydrii@lemmy.blahaj.zone
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        2 days ago

        Same I don’t think I ever managed to play full renegade though I’m pretty sure it’s required to take the renegade option and deck the jerk reporter regardless of which side you choose.

    • wyldrstallyns@lemmy.dbzer0.com
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      2 days ago
      Ender's Game spoiler?

      Frankly, the third act of the book (we don’t recognize the “movie” —other than the 0g scenes) was the pinnacle bit of plot for me. And, I completely understand why the changes were made for a wider audience (profit=SoP), considering the original’s commentary on the mil-ind grooming baked into the system. It’s still shite, though.😬

  • Someonelol@lemmy.dbzer0.com
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    1 day ago

    Good because the mechanics tend to favor it e.g. Tenpenny Tower isn’t as convenient a location for a home as Megaton is.

  • Egonallanon@feddit.uk
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    2 days ago

    More often than not I’m good in video GE’s because it’s clear that’s what they want you to do and what they intend the story to be.