Don’t Think, Just Jam

  • 44 Posts
  • 118 Comments
Joined 1 year ago
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Cake day: November 25th, 2023

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  • These petitions are limited in scope for a reason - this is a small initiative and the goal is to focus on one part of the market which started the whole thing (the initiative, not the software killing issue), as well as to limit the number of big companies that could be affected (the potential opposition).

    Sure, ideally this would expand on all software but you have to start somewhere, especially when you’re just a bunch of randos with little knowledge about law and no funds to turn it into a serious lobbying movement - one that could both get the political attention and was able to defend its stance from corporations.


  • I don’t think there were much if any attempts to make a petition in the US. If I recall correctly, Ross spoke with a lawyer who told him the chances for a positive outcome are close to null which is why he decided to focus on other markets - mainly: Australia, Brazil, Canada, EU, France and UK.

    The failed petition mentioned was in UK, just like this one, but was canceled due to early elections. EU petition is still going, with a little bit over 6 months left, while Australian and Canadian ones closed last year. There was also a push to contact the local consumer protection agencies in Australia, France and Germany since they seem to have the tools to look into the issue as well.













  • Stream cliff notes:

    • Patch created with the help of Virtuos Studio.
    • New content focused on player expression.
    • Repainting for Chevillon, Mizutani, Quadra and Villefort cars.
      • Ability to scan patterns from other cars in the city, save them in your database and apply them to your vehicle. Colors in patterns can be changed.
      • Changing your paint will make escape from police easier.
      • Repainting is intended for owned cars, not stolen ones.
    • New cars to buy (8 from base game, 2 from Phantom Liberty).
    • Johnny can spawn as a passanger with additional dialog (random chance, won’t show up during combat, story missions or when there’re other passangers in the car).
    • Improved photo mode:
      • More usable drone mode.
      • No more camera collisions.
      • New screenshot aspect ratios for PC.
      • Up to 3 lights for additional customization.
      • Spawnable NPCs.
      • Reworked UI.
    • In-game gallery, photos can be displayed in player apartments.
    • Expanded character creation:
      • New assets (hair, eyes, cyberware, nails and makeup options etc).
      • Randomizer with filters for what to keep and how crazy you want to look.
    • Update will be available soon after the stream.

    I had to step away for a moment so I missed a thing or two, check the patch notes whenever they’re posted.








  • I really like checking out oldies in their original form, even if there’s a “better” remake/remaster available. It’s fun to see what those games had to offer in their prime.

    As for Cyberpunk, I’m playing both the most up to date version (2.13 with Phantom Liberty + mods) and the legacy one (version 1.16).

    There were a lot of gameplay and design changes in the 2.0 release. Since I played the game before that, I had a constant reaction of some things being… off. I wasn’t sure whether my mixed feelings had to do with nostalgia or if I really liked some of the old gameplay more, so I decided to reinstall the legacy version to confirm (thanks CDPR for keeping it available).

    Long story short, while I do like some of the things they did with the game and genuinely believe it’s a better product overall, I’d be lying if I said I prefer the new version. I still have fun and all the technical improvements, free content and access to mods make for an easy choice but boy do I wish there was a way to port those to the legacy version. There are a few mods that restore some of the old design choices which gives me a sliver of hope for a potential larger restoration in the future. For now though, I’ll just keep enjoying what’s there.