

I guess this could work for any highly RAM optimized voxel engine


I guess this could work for any highly RAM optimized voxel engine


Ok, ultra secret then 🤣🤣🤣


Do you have some plot behind it? Like the psychological meaning for these concentrations based on culture, politics, etc?
Tho i believe you wont get much data from countries that don’t want to expose it.
And if the plit is a secret, keep it secret to surprise us later with a final product/movie/etc :)
And to finalise, high tier players could request rooms that do not allow low tier players, even if that means higher matching balance waiting times, but then he could stop the matchmaking anytime and request a quick match if he gets too bored.
I mean, you are forcing on us pseudo balanced matches, even when we do NOT want it…
Btw, having many ongoing matches, and letting players join mid-match, would place them on the correct balanced match.
No need to break the balance, unless the player wants to not lose time on queue.
While a low rank player could chose higher rank matches, he would get a warning saying “that match is not suited for you, continue anyway?”
A higher skilled player would not be able to pester newbies, unless you implement a higher tier debuff.
So highly skilled players could be limited to low quality guns, movement hindering, low healing items, so then it would be a challenge for them VS newcomers that can use top quality equipment for that tier.
Thanks! I thought about that yesterday, forgot lol, now you helped me: ranked balanced matches.
Well… ranking is overall bad.
Everyone progress in the rank, what makes them spend money, this is a business trick that catches your money on the very begging when you start playing and still have hopes of becoming a legendary warrior 😁, but this doesn’t mean they play well…
Ranking should be based on your last 3 matches alone, because you may not be playing well, not aiming fast enough, not hitting that many shots, so your threat level shall be lowered to not bother who has played well recently.
But not only that. When it is about equipment power, it can be easily fixed:
An alternative would be at least to be able to spectate an ongoing match, but that is passive, like watching a video, you can’t even help who you are spectating by giving hints, nor talk in chat. So while it is better than boring lobby waiting, it is still not good enough.
Bots could consider the teammate real players as a boss/vip, obey suggested actions and provide healing/cover/meatShield.
An option for: Initial map loading could use low res textures or just a single color for surfaces, then it would slowly load each texture properly (in a way that don’t lag the engine).
If there is a match that lasts like 15 or 20mins, joining mid match could be allowed up to 5-10mins. This could show on the list as countdown limits what could quickly bring more ppl in.
Try 7DaysToDie, it has multiplayer the way you want, with necessary talking. And is like minecraft but realistic.
Bots that survive and aren’t being attacked can be replaced by mid-joiners. They could receive the bots items (to balance) but must also receive some kind of debuff.
Dark Messiah of Might and Magic: has a nice melee combat and strong spells, but try some mods to make it harder like this that is made in linux
Most games are too easy. The moment you figure out how AI is playing it becomes too predictable and boring.
So, i do changes to make the game more difficult, more challenging, more memorable moments.
Mods aren’t considered cheating even if they make things easier, but then that is cheating, unless is makes other things harder to balance.
Cyan, magenta and yellow could be fit there for completeness too. But would leave only 2 light steps per color: max and mid.
Or just mid light for all 6 colors leaving 9 steps to white.