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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • Happy to help! I like studying this stuff, and it’s fun to share it when I get the chance.

    Honestly, I suspect the “demons torture humans in hell” probably originates from their seeming to want to torture the possessed.

    Because in the biblical conception of hell, it’s very much not “demons torture humans” it’s more like a lake of fire to torture the demons, which unfortunate humans are also thrown into. There’s no organization or structure whatsoever. Also, nobody is currently there, humans are just… dead, or in purgatory/Gehenna, a sort of neutral waiting place, waiting to be raised back to life at the end, and sorted then.

    Their role biblically seems to be just… acting against God, out of spite for being kicked out, perhaps? They seem to act to tempt humans not to find/love/follow God. Not much is given as to their motivations though, the Biblical authors truly aren’t that interested in them, besides as a warning about temptation. A shame, as they’re obviously just… fascinating to learn about, but it’s not a priority for them to write about.

    They also aren’t given much credit, either. Rather than the “epic struggle of God vs Satan” we like to characterize, it’s more like… Satan and demons are permitted to roam about, but are absolutely beneath God, and can/will eventually be rounded up and thrown out very quickly. They’re characterized as accidentally playing a role in Gods plan, and given tentative leash for that reason. Satan apparently is even still allowed to visit heaven, and argues with God? See Job. Him getting locked out of heaven permanently is one of the kickoff moments of Revelation/the biblical apocalypse. Again, not much detail on this relationship, and honestly some of even this much detail is speculation.

    The modern conception of “hell” is quite interesting, as it’s mostly just imaginative fiction, likely heavily inspired by pagan cultures that merged with Christianity as it spread across the world.


  • Surprisingly, a lot of the creepy media is fairly accurate, though extreme. Demons aren’t prominent, we know they are angels who rebelled with Lucifer, and were cast out, so that would be their appearance, but in reference to possession, we basically have those that Jesus encountered and a few his apostles drove out in his name later on.

    And what we see are people behaving almost like animals, screaming, shouting, with an inhuman strength to break chains or whatever locals have tried to contain them with, and inflicting a lot of self harm. There’s a woman who would throw herself into fires, a man who had 100 demons in him (where “I am legion” comes from") who would throw himself onto rocks and off cliffs and cut himself, etc.

    The more manufactured elements are the head twisting, anything to do with pentagrams, and honestly a lot of the hostility to others. People usually steered clear, but demon possessed individuals generally did more self harm than harming others, with cases where Jesus would meet them within cities, and they weren’t surrounded by dead people or a panicking mob or anything. They also don’t “haunt” or hunt people like they do in movies, but are usually extremely obvious.

    Anyway, that’s my experience purely from biblical account, off the top of my head, I’m sure others can add more detail or examples.





  • Seems like a sensible overhaul, hitting the major issues with the fee, but still going ahead with a version of it. Big points for me:

    • Not retroactive. Only affecting the next version of Unity, and you can even opt out of updating to skip the fee.
    • Data is now reported by the customers. Still not sure how that plan to enforce this, but it’s a hell of a lot better than some arbitrary data collection scheme being baked into the game.
    • Free version is excluded. No charging tiny side projects, or students or something, it only affects already paying customers.

    Still not sure I love charging per install as a concept, and they’ve already overplayed their hand and burnt many bridges, but at least this implementation isn’t insanely hostile. Guess we’ll see how this plays out from here.




  • Having used tailwind a little bit, I have nothing but praise for it. Effortless copy/pasting of components with confidence, really nice look by default, easy tweaking, absolutely no management or planning required to organize your CSS, and it’s all right there, directly on your html, never anywhere you have to hunt for it. Feels very freeing to just… not think about CSS at all.

    And the “clutter” really is fine, modern IDEs with good syntax highlighting, plus a tailwind extension to help complete the class names and clean up accidental duplicates or conflicting properties, and you’re good.


  • Dang, this just makes me impressed at what you’ve managed on your first outing with React Native. You’ve got impressive design sensibilities to get so much right that you’re still one of the best apps out there.

    Hopeful this rewrite gives you the technical foundation you’ve been looking for, so that this can continue building into the best app it can be!



  • I’m not sure I understand your position here, because voting is such a minor part of the system. A troll that only trolls by upvoting and downvoting isn’t much of a threat, unless they’ve got a dozen alt accounts or a botnet, both of which are different situations that should be handled differently. “The definition of a troll” is ridiculous hyperbole.

    And as far as bans are concerned, that’s a moderation problem, not your role as an individual. I’ve never suggested votes should be completely untraceable, that’d be patently ridiculous and remove the ability to actually handle vote manipulation. Moderators and admins should obviously have that access, as I’ve asserted in this thread.

    I’m also not advocating my votes be anonymous, I’m fine with having them public on my page. That alone gives you the complete ability to make a judgement about me as a person, or whatever it is you want to do with that. What I’m suggesting is that a user who’s just been downvoted shouldn’t have a trivial way of linking it to the individual who downvoted them in order to harass them.

    Frankly, the impression I’m getting is that you’re not actually paying much attention to the case I’ve made, and are instead just using my comments as a platform to have a completely different argument that you’re passionate about. That’s the ONLY way that you could have missed my point so entirely, and come to the conclusion that I could ONLY be a troll or a moron.



  • Yeah, having it on your user page is much less dangerous, imo. Still a possibility of getting called out if you downvote someone you’re arguing with, but you’re already in the comments there.

    The only way I see a problem is if someone writes a bot or extension that reads the user profile into something “per comment”, and if that gets enough traction and use to build up a strong database. However, in that case, I’d imagine the Lemmy devs would build a feature to let instance admins hide that information from regular users.