Yep, from what I’ve seen the base model is actually great value, especially for an Apple product. But that value disappears very quickly if you want to boost any of the specs, because they still massively overcharge for upgrades.
Yep, from what I’ve seen the base model is actually great value, especially for an Apple product. But that value disappears very quickly if you want to boost any of the specs, because they still massively overcharge for upgrades.
Because Windows doesn’t support OS-wide text formatting/manipulation like macOS does.
The system already existed in macOS so it was easy enough to plug writing tools into it, but to do the same in Windows would mean completely rewriting how Windows handles text display and editing (and no doubt causing an avalanche of compatibility issues with old apps).
Onward isn’t licensing every single one of Microsoft’s computer peripherals. Some classics, like the Intellimouse or its modern iterations, for example, don’t make the Incase reboot list.
That sucks - the Intellimouse Pro from a few years ago was a fantastic mouse.
Because it has a library of interesting and innovative exclusives, making use of an unusual control input. Whether that makes it worth it or not is personal preference, but you can’t disagree that it offers something unique.
Because improving visuals is an easily quantifiable task, but improving gameplay requires creativity and risk-taking, neither of which are compatible with the AAA business model.
Yep, early 2000s in the UK and everyone was using MSN. I didn’t know a single person using AIM or ICQ!
Yep, this is the app I use on my work MacBook and it does the job. Just a shame it’s necessary at all - such a stupid design decision!!
Funny how this is posted to World, but it’s an exclusively American phenomenon. I’m in the UK and haven’t had to use my physical signature to pay for anything for about fifteen years, let alone something as trivial as a restaurant bill.
I think the intended use case is summarising a series of messages, not just one
Nothing to do with Half Life besides someone there being a fan:
As many of you correctly assessed, we’re actually a real company in the Boston area. We’re working hard to assure and secure vaccine and other biological manufacturing production. As much as we would be honored to be part of any Valve game - we do not work in this sector at all. We are not secretly working on Half Life 3, Project White Sands (whatever that is/may be) or any other Valve title - we’re just nerds working to secure the global bioeconomy.
Bad summary - the full list of games now supporting analogue controls is:
Companies patent dumb ideas all the time with no real intention to develop them. No harm in mocking them for it, but I wouldn’t be ringing alarm bells unless they actually start implementing it in their vehicles.
Additional fines and, if necessary, sanctions. If you refuse to pay a fine imposed by the EU then guess what? You can’t do business in the EU any more.
So do you think this research is invalid, or are you just being snarky for the sake of it?
Love TheC64 from the same company, so this will be a day one purchase for me
Such a shame NOLF is so deeply mired in rights disputes that we’ll probably never even get a digital rerelease, let alone a sequel.
It’s called a branching narrative. Most common related Steam tag for finding similar games would probably be ‘choices matter’.
TLDR: the ‘novel technique’ is PWAs
You can manually restart in OW - it’s an ability you can learn from one of the characters you meet.
On the other hand, it’s only 26 pages per issue. Tons of space for a deep dive if covering just one game, but only a fraction of a normal magazine, so the value proposition is different.
That said, I do agree - it’s a bold choice. Normally the appeal of a magazine like Retro Gamer is that they cover so many topics per issue that you’re bound to find at least one or two interesting articles. By focusing on just one game, it’s much more likely that you’re alienating a majority of potential readers each time and failing to build a consistent audience.