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Trading will never be addressed in the way the community wants because what they want is not good game design.
Most players want some form of Auction House to automate trade completely, but that in conjunction with completely free trade like what exists in PoE completely undermines the actual gameplay of an ARPG.
Trade is highly highly efficient, and ARPG game developers are usually quite afraid of trade. PoE is one of the few games that has completely open and unrestricted trade.
The restriction in PoE comes from the idea of trade “friction” where it takes additional time and makes it inconvenient.
But this huge risk of trading is exactly the reason why Blizzard removed trade entirely from D3 and D4 has limited trade too, and even brand new ARPGs like Last Epoch also have restricted trade.
Trade has a huge risk of undermining the entire game and removing the reason to play it.
Many ARPG developers feel trade removes from the game, while Chris Wilson and GGG feel that trade adds value to items because they can be tradable, but once you add that AH it makes trade too powerful.
Disgusting? It’s a few slices of ham and cheese. It’s basic, but you find ham and cheese to be disgusting?