• 1 Post
  • 27 Comments
Joined 7 months ago
cake
Cake day: November 20th, 2023

help-circle





  • SorryQuick@lemmy.catoMemes@lemmy.mlEA gonna EA
    link
    fedilink
    arrow-up
    3
    ·
    2 months ago

    I played it when it came out and while it was a fun playthrough and I’m glad I played, it’s nowhere near factorio on replayability. It also feels a lot more shallow, like they put more time into the visuals rather than actual game mechanics. And in the end what killed it for me was the performance. On factorio you can still have decent fps/ups in a 1k hour megabase, satisfactory in the other hand gives up pretty quickly. Mod support is great compared to most games, but doesn’t really come close to factorio.






  • That’s a crazy take though. Everyone knows that what you’re most familiar with is way more intuitive than something you’ve never touched in your life.

    There are more households that drive cars than ride a bike - is a car therefore a more intuitive to use transport tool than a bike?

    How intuitive something is only affects the initial experience. This is why driving a car usually takes a year to learn in most countries - it’s not very intuitive. If you know how to drive a car, however, you can learn to drive a bus much faster - it’s now intuitive because you already know how to drive a car, which is similar.

    So of course whichever DE replicates windows the best is going to be the most intuitive. Doesn’t mean that it’s better once you’ve gotten used to it though.





  • The amount of force needed to deflect a large object is much smaller than to stop it. In fact, if done over a large enough distance, a tiny amount of force is sufficient.

    Need an example? Imagine your big brother is skating down a slope. Could you block him, head on? Probably not. But what if your sister, who was skating next to him, were to slightly steer him out of the way so that he doesn’t hit you?

    As an alternative, you can also slow him down over a long distance, requiring the same(?) force but applied in a smaller amount, longer.




  • SorryQuick@lemmy.catoGaming@lemmy.worldWhat was Capcom thinking?
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    3 months ago

    I’m not talking about one checksum that’s hardcoded somewhere, I mean they calculate it every time you close the save. Do they actually do that, I don’t know, but they could if they wanted to.

    The reason why I linked some random other game is because nobody is saying this is the game’s fault, but Denuvo’s fault. Denuvo behaves extremely similarly regardless of the game it runs on, so if it happens for most other games, good chance it happens for this one too.


  • SorryQuick@lemmy.catoGaming@lemmy.worldWhat was Capcom thinking?
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    3 months ago

    Whose citation do you need? This is a closed-source software, there is no “proof” but only testimonies. Only EMPRESS could tell us for certain. This is one such testimony

    This can also be triggered by changes in the machine itself. On linux/steamdeck, changing proton version too often leads to a 24h lock, that one you can google, it’s all over the place. Proton/wine mirrors your own PC specs, so denuvo doesnt base itself one your actual PC, but it’s configuration somehow.

    As for the last part of your comment, it makes no sense. For all we know, it’s very likely that Denuvo saves a checksum of its files to their server when you exit that save or the game and checks them back when you open it again. The only way to prevent this and modify the save without the game knowing would be to make a kernel module to edit the save directly in memory while the save is running, though depending on how denuvo works, something like cheat engine might also do the trick.


  • SorryQuick@lemmy.catoGaming@lemmy.worldWhat was Capcom thinking?
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    3 months ago

    Denuvo detects manual file changes and if you do it too much (which doesn’t have to be that much) you get temporary locked out of playing the game (24h first offense). Look it up, this is the case on pretty much all recent denuvo games. This isn’t a “big accusation”, this is a straight fact. Using different proton versions also can get you “banned”.