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from your comment it seems like you think they deserved to die, and immediately copy pasted your wall of text when someone accused you of racism. not a good look i must say.
from your comment it seems like you think they deserved to die, and immediately copy pasted your wall of text when someone accused you of racism. not a good look i must say.
fuck the shah
personally im fine with machine learning, what I don’t like is “AI”, a new marketing buzzword that justifies every shitty corporate exec decision and insane company evaluations.
heavy. heavy is good. i like heavy. sandvich.
i like how instead of adding +3:30 to the ledger they just used yellow and green together
i haven’t played it that much since my ping was atrocious, but i would say no. IIRC beside membership and cosmetics that you can buy with gold, i think you can covert it into silver which you can use to progress faster and even buy gear but you won’t gain an unfair advantage or get something that’s exclusive to the MTX shop.
you should read what experienced players have written if you want a more detailed explanation, im just sort of vaguely familiar with the game.
Albion online seems like a good fit for you, although based on your location your ping will massively vary since they only have a few centralised servers.
for a second i thought they wanted you to change your pronouns to JP/Morgan lol
it could be a plastic meat toy.
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i like it, but i think it would look better if you removed heathcliff.
if i remember correctly twitter was evaluated as 20 billion before musk bought it, so he overpaid by 24 billion dollars which is a couple billion dollars more than the price tag quoted here.
for context 22 billion is a few billions less than what elon musk overpaid for twitter. i don’t think a bigger collider will do anything but I’d like for humanity to have this rather than whatever the fuck the rich are doing now.
thanks. 32% of malicious traffic is still a lot. the 50% increase in bad traffic in gaming is interesting though.
can’t read this article, can some explain what their definition of bot is?
is your country a member state in WTO? are your copyright laws compatible with that of the US? does your country recognise foreign copyright claims from the countries that your pirated media comes from?
your worst risk as someone who just pirates safe media for personal consumption is getting a letter from your isp and that only happens if there are laws against it on the books and your isp feels threatened. if your country simply doesn’t enforce its copyright laws it’s unlikely you’ll be chosen to be punished to set an example (they’ll most certainly target notorious distributors) and your chance of getting sued by a media company amongst thousands of potential defendants in what i assume is a third world country is almost non existent.
the most fun ones were the author basically chastising you for being so stupid to pick the option they put in the book themselves lmao. i miss adventure books they were fun.
not a game dev and we don’t have a console/pc game industry here, but i’m friends with a mobile game developer in a third world game studio (targeting a local audience rather than an overseas audience which means ad revenue is going to be higher rather than micro transactions), and the best way i can summarize it is to compare it to a monkey experimenting to see where its own excrement could stick to.
their productivity is measured in games they can make per month, they have to monitor and see what shit could grab attention anywhere and replicate it as fast as they can. no creativity whatsoever and the gameplay must be preferably loopable so that it shows better in ads/you can automatically generate a crap ton of levels for more ad spots. on the slim chance that your game might have a whiff of story, working on anything besides a very basic premise (which serves its utility by being converted into direction for producing art assets) is time wasted on not working on the next game.
the result is what you expect, word games tile matching games and those basic infinite games where there’s a ball jumping on platforms and its jumps are synced to a basic loop that can be made (and has been made) in FL studio in 5 minutes but is somehow broken into levels (for the aforementioned ad spots). if someone is bold enough they try their hand on making another supercell clone (which almost instantly fails because somehow clash of clans is still king after 12 years).
every two weeks they meet and see which 2 or 3 games are ok enough that they can polish, insert ads and micro transactions into and push onto the market. they change their name on marketplaces every couple of months so each studio name doesn’t have more than 5 or 6 game on it. if a game gets successful enough (some idiot kids actually come back to it everyday) they assign one of the devs to it to milk it dry, basically pump out “content” and micro transaction and ads, until the audience leaves and they get back to making more games.
and this business model is barely profitable. the mobile gaming market has been already calcified by gambling companies that have made better and more addictive products which have hooked audiences onto themselves and won’t let go. there was a golden window to grab a captive audience when smartphones were still relatively new, and that window has passed since at least the pandemic, and making money in a market where your audience is not willing to spend money on transactions is hard.
yeah your empathy is really showing here.