• 4 Posts
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Joined 2 years ago
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Cake day: June 11th, 2023

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  • dustyData@lemmy.worldtomemes@lemmy.worldDon't crucify me
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    12 hours ago

    Did you know that I make a mean risotto? It’s so fire. Like, I use all these high class ingredients, a delicious local cheese that tastes like magic. And I can get it to the perfect consistency, and I can do it for relatively cheap. Because I’m doing it myself, labor is not accounted in, I just pay for the ingredients. Thus I can use more expensive ingredients as well.

    You know what I also like to do? I like to go out and eat at fancy restaurants with my friends and family. I also eat risotto when I eat out. Their risotto is also just as good as mine. Sometimes better, sometimes not so much. It is always more expensive than cooking myself of course. But you know what I don’t like to do? I don’t like to cook for dozens of people. It is too much labor. However, I can go with a party of 10 or more people and eat in a restaurant. And they will serve us, because they don’t care that there are too many of us. Because we are paying them to cook. I exchange money, for more convenience and less effort. Ain’t that wild?

    So, anyways, I’m not talking about food.



  • dustyData@lemmy.worldtomemes@lemmy.worldDon't crucify me
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    12 hours ago

    I’ve been building my own PCs since the 90s. I would not expect anyone to be able to or want to, build their own computers. It is a hobby, I invest countless hours and money into this hobby. I do not expect others to dedicate as much resources to a hobby as I do.


  • dustyData@lemmy.worldtomemes@lemmy.worldDon't crucify me
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    12 hours ago

    The reason you are being piled on is because Steam, the Steam deck, and most likely both the Frame and the Steam machine, are NOT walled gardens. It is not a console. Valve actively encourages people to use the hardware wherever and however you want, install EPIC, install Heroic, install GOG games, do whatever you want. You can buy a Steam Deck and play only and exclusively pirated games, and Valve won’t stop you, they can’t stop you, because it is just a computer. And it is open, and it is yours. This goes completely against all proprietary software and hardware tenets, and it is incompatible with your argument.

    It is a big corporation, and it is a benevolent dictatorship. But Valve is not, and it does not try to behave like a monopoly, it is not proprietary (most of the development work on gaming in Linux is done under FOSS licenses), and it is not a walled garden.


  • dustyData@lemmy.worldtomemes@lemmy.worldDon't crucify me
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    12 hours ago

    Typical, “it is not for me, therefore I declare it is stupid and not for anyone!”

    It’s ok to not be marketed to. It’s good that a product was not designed for you specifically. “I can build the same PC…” Shhhh, shut up. Go do it, let other people like and enjoy their stuff. You don’t have to buy it if you don’t like it.




  • dustyData@lemmy.worldtoGames@lemmy.worldDo you cheat in video games?
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    2 days ago

    Changing stuff on a single player video game is not cheating.

    Cheating can only exist on a competition, like on multiplayer, because you are expected to fair play with another human being.

    To think that playing on your own and changing the parameters of play is cheating is a limiting and constrained, and honestly sad, point of view. It’s like punishing a kid for imagining that a toy has super powers. Extremely soul crushing and anti-creativity. If you are playing on your own, then there’s no cheat. Your play, your rules, no punishment for changing your mind. The play field exist to play, not to impose arbitrary and oppressing notions of real life judgement. You can’t cheat, when you are just playing for fun.

    That said, if you cheat to make the game easier and access content that you can’t access by skill. It is not cheating, it is a failure of accessibility features. There’s nothing more stupid that the sense of gamer honor.


  • They haven’t. Part of the reason the bubble is so bad is that NVIDIA has been giving credit incentives to openai and other llm companies. Essentially giving them money so they use it to buy NVIDIA chips, so they can claim higher sales numbers. But there’s no revenue. The AI bubble is 4 or 5 companies shuffling money to each other to inflate numbers so investors inject more money.

    The only ones making bank are CEOs when they take their bonuses and cash outs. The companies themselves are bleeding. OpenAI needs something like $700 billion dollars more to survive until 2030. LLMs simply don’t make any money. Any savings from ai use has been from layoffs. It will all eventually crash out when it is obvious that AI use ultimately hurts revenue, no matter how much it saves in production.



  • Must be the other four people from Venezuela besides me on the fediverse. That know for a fact that Venezuela is nothing like Norway and explaining why would take an essay that I have no time to write because I have a life outside of arguing on the internet. But I’m not interested in doing anyway since it’s a somewhat dumb comparison to make in the first place.

    However, the fact you find coincidental patterns in up and downvotes so suspect suggest why would you draw such an outrageous conclusion from what I assume is the cliff notes of Wikipedia articles and propaganda pieces.







  • Not really. Youtuber Acerola has a great series on shader programming and dealing with negative numbers is a non-factor. The advantage of working with computers is that it abstracts that complexity away. You program with high level concepts, a dev rarely deals with direct calculations, unless they are actually writing the fundamental apis for it, like DX or Vulkan. Much less copy-paste formulas. It gets complicated fast, but the abstraction keeps it simple for the developer, like, the math is perhaps the easiest part of programming computer graphics.


  • Tradition, 3d videogames started doing it like that because of how computers worked 40 years ago, then devs got used to think about 3d space that way and it stuck. Essentially videogames think about visual depth. And yes, the physics engines for videogames usually account for that and use their own transformations of formulas because they are rarely simulating anything more complex than rigid body physics. Advanced simulations aren’t any harder for devs, all the transformations are abstracted away with libraries.

    In the end they are just reference frames and up is whatever you want it to be. As Wikipedia puts it eloquently: “Unlike most mathematical concepts, the meaning of a right-handed coordinate system cannot be expressed in terms of any mathematical axioms. Rather, the definition depends on chiral phenomena in the physical world, for example the culturally transmitted meaning of right and left hands, a majority human population with dominant right hand, or certain phenomena involving the weak force.”