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Matrix: @helloharu:matrix.org

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Joined 1 year ago
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Cake day: June 30th, 2023

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  • As interesting as it is, thats actually a common misconception. It wasn’t due to facing bankruptcy and years later Sakaguchi gave a different account from his supposed last effort at making a game.

    This Famitsu article details it as such because they hoped it would be abbreviated as FF because it sounded good in Japanese. Their initial name was Fighting Fantasy but that had potential trademark issues, so they settled on Final Fantasy. Apparently they also didn’t care so much about what it was and any words that abbreviated to FF would work.

    I like the more recent story as it gives some certainty to the series from the beginning, but I suspect it was a mixture of both Sakaguchis possible last hurrah and wanting a “cool” name.



  • Tunic uses the idea of a video game manual in such a wonderful way. Its not just a “hey this is what the buttons are, the interface is and a couple of character bios” kind of manual. The devs have made it a core part of the games experience as it guides you through literally the whole game and its secrets without even telling you that’s what it’s doing.

    If you’ve not played it you need to experience it for yourself, it’s brilliant.



  • Interesting, I wondered why I’ve had messages from automod about removing old posts of mine, and why I’ve seen some recent ones I’ve contributed to suddenly disappearing.

    Was this the new team or the previous mod who has done this?

    Anyway, good luck and have fun with running the community. Hope to see more from you folks.


  • The majority of all physical disk are really just download licenses. They don’t actually amount to anything more than a game key you buy on a card.

    I’m sure most people aren’t oblivious to that fact, but doesn’t detract from the fact that people still want to own physical media and feel ownership over that.

    Unless disk technology has changed significantly since blue-ray (I don’t keep up with it), even the largest disk only hold about 25gb of data.

    25GB is for a single layer blu-ray. Blu-ray discs can have 4 layers, so we’re looking at 100gb. I don’t know about XBox but I suspect they’re the same in that they’re able to read quad-layer blu-ray discs. Even the PS4 was capable of dual-later, 50gb blu-rays. PS5 can take and utilise that space even more with Kraken compression to get even more on a disc.

    Games would cost even more than ever if they had to fit the entire games worth of data in the box.

    They already do, this is why games like Final Fantasy VII Rebirth are coming on 2-discs. I’m not sure what your understanding is of game storage is.

    We’re in a golden age of indie video game development and its entirely driven by digital downloads.

    Nothing will get around that, and people will continue embrace indie titles where they can, physical medium or not.

    So instead of worrying about physical releases, what we should be focusing on is DRM-free media. You can get DRM-free games on GOG.com, for example. It’s always better to buy your game there instead of on Steam for this reason. DRM-free is essentially the ownership you’re looking for.

    There is no reason we can’t focus on both. No amount of digital, DRM-free media is going give that same sense of ownership for people who want physical media. This is the same as why, even though DRM-free alternatives are available, physical media in the audio space took off again after such a lull during the mp3 and streaming boom. But on the same note, just like the audio space, some other people will always want the convenience of digital.


  • You’re right, it’s not functionally different in a lot of cases, however many people who want physical media are aware of the limitations. The difference is that physical media is much more perceptible as true ownership than digital as it is much more tangible than digital to touch. Some people just want that tactile experience. For others it might be a convenience thing due to internet. And for some it might be a collectors experience; completing a collection or having unique/rare items.

    It all allows for how people choose to own their purchase, and how they experience it.




  • Haru@lemmy.worldtoGames@lemmy.worldUbisoft's customer values
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    6 months ago

    Ubisoft Exec Says Gamers Need to Get ‘Comfortable’ Not Owning Their Games for Subscriptions to Take Off

    I’m already comfortable not owning any Ubisoft games.

    Seriously, I will be quite happy missing a game or franchise if there’s a lack of physical media in their lineup of releases. I know it doesn’t make sense for every game, but if it’s to push me towards a subscription service, then I’m just not going to be a customer.