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Joined 6 months ago
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Cake day: January 29th, 2026

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  • I’m about to move and it’s such shit it’s making me depressed. I can’t find anyone to rent my current place so I might be stuck paying for two places. Packing everything takes so much time. Cleaning up whatever shows behind the furniture for whoever comes next, cleaning up the place we’re moving to, disassembling and reassembling some of the larger furniture. Losing whatever few friends I managed to make in a city to go somewhere where I know nobody. Losing access to all the cool places I knew about to go somewhere that seemingly has none of them. Dealing with changing the address on every place that might send me mail, knowing I won’t get everything and I’ll have to deal with trying to find lost mail after. Trying to find a new vet for my senior dog who needs monthly injections when none of the vets take new clients. Moving is shit.






  • knuk@piefed.catoComics@lemmy.mlThese are getting weird
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    2 months ago

    There’s income related to making and sharing digital media. It’s not as simple as a simple monetary transaction, but there’s income in social media presence and exposure which can be converted into monetary income. In any case, by removing the signature, the person is intentionally cutting that income stream from the artist.

    It’s more difficult to argue that it’s stealing, since even though the person removing attribution from an artist is taking something from the artist, they’re not necessarily gaining it for themselves.








  • When you select a place for a new settlement, you can look at which ressources are expected to be produced there based on the biome. Different biomes will have different ressources, some common and others absent entirely.

    As in many roguelikes, you can’t play assuming you’ll get a perfect build with what you have, in this case meaning the best resource transformation buildings. When you’re unlocking a building blueprint in a run, never choose based on things you don’t have yet, try to work with what you already have instead even if it’s not optimal. For example, choosing a bakery that produces max quality bread when you don’t have wheat or the building to harvest wheat might put you in a bad spot, where you’re hoping for a resource that never comes.

    After a few games you start unlocking more buildings and permanent bonuses which makes the game a lot easier, sometimes the seasoned players forget how tough it gets in a fresh new game.