That’s also a lie. There is no way it would be impossible to remove the protection code (or parts of it) or make it not execute. That alone makes him a clown.
Gaza population was steadily increasing for all these years. This doesn’t bode well with the “prison” sentiment in my opinion. They had institutions. They could teach their own population. Their actions could be more logical. Instead it seems they’ve been spreading terrorist propaganda (literally pushing their children to become merciless terrorists) and spending resources on building offensive tech instead of defenses. I can not justify actions of Israel (though I can understand why the ground operation was started) but there is no way I can agree that actions of hamas had any logical ground.
I didn’t mean to say anything that Israel did was okay. But a lot of it is understandable, e.g. the ground operation was very well expected by everyone when it became clear the hostages are not getting released. No matter how you look at it, Gaza was not ready.
And if we consider the October attack itself, only some of it is understandable (“they couldn’t bear with oppression any longer” sentiment, which itself is problematic at best).
That didn’t worth it in my opinion. The level of international support is nowhere enough. And again, they could build defenses to decrease the number of victims.
Also the premise of “Israel is a monster” sentiment is hugely weakened by the monstrosity of the October attack itself.
a war they started.
There are chances the outcome would be different if hamas released hostages, or didn’t attack Israel on October 7th. Those things were not smart. It didn’t serve any good purpose. A smarter thing would have been to prepare for such an attack from Israel by building defenses to protect civilians at the very least.
Steam getting better isn’t linked to anyone becoming a billionaire. That sentiment sounds like people can’t stop looking for things to blame Valve for.
Is it too difficult to accept that every single company failed in competing with Steam? I’d say they didn’t even try their best (especially Epic). Must’ve assumed that just serving a website with a web app is all they needed to get as rich as Gabe.
Seems it’s fixed now?
It actually seems more like a windows 10 compatibility dilemma for developers. You can support older systems but it would require some effort. The problem is not the absence of some specific certificates, but the absence of newer ciphers altogether.
This does give security but also removes backwards compatibility with some clients that might be important for some websites.
Well did it help Epic when they added achievements? Guess not much. Either they never marketed this feature enough or most spending users never cared about achievements on Epic.
If you mean just the percentage of users I might agree. But those people don’t really correlate with the users who provide most of the profit of the platform.
My profile is also not public but it’s visible to friends. Also I can make it public when I want.
There are also achievement statistics.
I see. Still, I can see that for many people achievements with no value are no better than their absence. Platform provides value, and for now only steam provides a lot of it with almost each purchase.
Are you serious? Obviously people don’t care about achievements on a platform that has almost no community-related functionality.
There is still plenty of fish for advertisers, sadly.
It’s barely anonymous, and poorly encrypted. The latter is the reason Durov is in custody
There is no logic here. If it was poor it would be very easy to track anyone including criminals. You can check the news to find the reasons.
There have absolutely been cases where a backdoor/weakness/lack of encryption used to catch criminals before
I meant telegram related cases.
Some are staying safe, others are being caught precisely because of this.
I didn’t see any proofs of that.
Using better encryption schemes is definitely part of that.
Part of what? I don’t get the point here.
is not any different from just having TLS for transport
Yes, in simple terms, all encrypted transfer protocols are similarly protected from mitm attacks.
That just means that they store both your data in some encrypted way and the key. They can still read it trivially.
They can and they said the decryption keys are always kept separately (there are probably more layers than I can describe) from the data to make sure the servers are not used to decrypt the data locally. They can be lying for all I care. The bigger problem is that people somehow assume this a huge threat, while all previous cases didn’t involve anything like that. People are getting into trouble for their public content - protected by some encryption but visible to anyone interested (who then report it to oppressive authorities).
While some go extra mile to explain to you how you should use e2e for your family group chats, real criminals do their stuff everywhere (especially on telegram) for years, staying safe. Problem is not how weak or strong the encryption is, but that once you are under oppression and do opposition activities, you’re going to learn by yourself how to deal with it. Signal will not save you from people in your group chats if they are there to report on you.
That’s not correct. Toy may call it TLS but it’s a custom protocol. Data is not kept unencrypted on their servers, according to their docs.
the messages are decrypted on the server
What you said means they can be decrypted on the server. But there is no proof of that happening in the past. People got into problems not because someone uncovered their content in telegram, but because that content was effectively public from the beginning.
Developers have full control over servers in most cases. A viable server side anti cheat should be a thing. For every case of “client sending false data to server” we can come up with a solution to verify that to some degree. Finally, it should help a lot to rely on player generated reports and utilize replay recording on server.
But no, developers will continue to rely on 3rd party solutions (made by people who never developed a game), even infect their co-op-only games with it, and complain “uh oh we can’t handle Linux cheaters”.