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Joined 11 months ago
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Cake day: December 7th, 2023

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  • Not really a fan of the author’s attitude at the start (I’m not quite sure how I’d describe it, but it certainly feels off…) - however I do agree with the premise. Even if Microsoft stops allowing kernel level anti-cheat to happen (and honestly I’ll believe it when I see it), that doesn’t mean that game developers/publishers who are hostile to Linux players are suddenly going to go “Oh! Well in that case…”

    I’d be incredibly happy to be wrong in this case, but as of how the current landscape is, I just don’t see it changing. They’ll just find some other BS reason to exclude Linux players.

    I stopped purchasing games that weren’t compatible with Linux long ago, and the one holdover I had was Destiny 2 - but the game’s major story has come to an end, which makes it a great time for me to drop it too.





  • I personally use Sleep as Android which comes with a bunch of options to help ensure you’ve actually woken up. I utilize the “captcha” option in which when I go to turn off the alarm, it displays a screen full of sheep and all of them but one are sleeping - you have to click the one that is “awake” in order to dismiss the alarm. I guess the process wakes up my brain just enough so that I don’t go back to sleep, whereas with a regular alarm that has just a simple dismiss button I’ll absolutely either hit dismiss or one of the volume buttons to turn off the alarm before I’ve fully woken up.

    I also have it set to buzz on my watch for 90 seconds before playing a sound on my phone (which escalates in volume) - I’ve not had a problem waking up with this in the years that I’ve been using it.

    There are other options too, such as answering math questions, scanning a QR code, pressing your phone to an NFC tag, heavily shaking the phone, one called “Say cheese!” that makes you smile as hard as you can and uses the camera to detect it, and one that you have to “laugh out loud”.


  • Hmm, gotcha. I just tried out a fresh copy of text-gen-webui and it seems like the latest version is borked with ROCM (I get the CUDA error: invalid device function error).

    My next recommendation then would be LM Studio which to my knowledge can still output an OpenAI compatible API endpoint to be used in SillyTavern - I’ve used it in the past before and I didn’t even need to run it within Distrobox (I have all of the ROCM stuff installed locally, but I generally run most of the AI stuff in distrobox since it tends to require an older version of Python than Arch is currently using) - it seems they’ve recently started supporting running GGUF models via Vulkan, which I assume probably doesn’t require the ROCM stuff to be installed perhaps?

    Might be worth a shot, I just downloaded the latest version (the UI has definitely changed a bit since I last used it) and just grabbed a copy of the Gemma model and ran it, and it seemed to work without an issue for me directly on the host.

    The advanced configuration settings no longer seem to directly mention GPU acceleration like it used to, however I can see it utilizing GPU resources in nvtop currently, and the speed it was generating at (the one in my screenshot was 83 tokens a second) couldn’t have possibly been done on the CPU so it seems to be fine on my side.







  • Russ@bitforged.spacetoLinux Gaming@lemmy.worldWhat gamepad?
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    2 months ago

    Funnily enough, I just use my old Stadia controller. Works perfectly with wired or wireless (in order to utilize Bluetooth, you need to use Google’s tool to “unlock” the Bluetooth mode on it - you only need to do this once), and I can’t say I’ve ever had a game not work with it. I think it just emulates Xinput/an Xbox controller under the hood?

    Before that however, I just used an Xbox One controller (particularly, the “Xbox One S” ones that have native Bluetooth support, but my non-S one worked fine over both wired and with the addon dongle that you can purchase) which also always worked out for me. I think I still prefer the Stadia controller for how it feels in the hand, and the fact that it uses USB-C however.

    At some point I would like to pickup a GuliKit KK3 Max controller since it seems quite intriguing, however I can’t really justify the price point when my Stadia controller works just fine for me.