• 21 Posts
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Joined 3 months ago
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Cake day: January 9th, 2026

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  • Yes, from human language perspective, WINE can be “based on” Windows. I just wanted to clear this up in case a reader does not know or gets confused.

    Ah and now I picked up what your question was actually asking. You ask if WINE11 tries to replicate Windows 11 specifically? If that is the question, then no, it does not. WINE11 is just the current version number that happens to match the current version number of Windows 11. WINE11 includes all Windows compatibility layers from previous versions. I think that is how it works and I hope that I picked your actual question correctly.

    And yes, I just noticed that I sound robotic… Good lord, hope I’m not an Ai bot…


  • Not really, because WINE is a new implementation based on reverse engineering. Proton is based directly on WINE, as it is a fork and uses the code directly and modifies and adds stuff. Here is my try to visualize the difference:

    • Imagine you copy a text file, make changes to it and save it as a new file. Its based on the original text file. That is what Proton does with WINE.
    • WINE itself does not do that with Windows. Instead imagine you open a web browser, look at the website how it looks in your browser and try to guess what the HTML of the original source code might look like, based on how it appears on the browser. Then you test your code again and again, look if it behaves similar to the original output. So kinda this is what WINE does.


  • These are good points to have in mind. I personally don’t even subscribe to Game Pass and even if i would, then only for couple of months at a time at most. I rather want to have a license to “own” the games (I know the issues with owning a license rather than specific copy of it). I just had fun of thoughts how to structure this business in a better way for the gamer (and probably for the company too?), as they definetely not backing up from a streaming service like Pass system.



  • But its not just $4 in this example (which should be priced higher probably, at least for the premium Series X based streaming). In this example there is a base price on top of it, which would add to 12,99, not just a supply at 4. Have in mind that Game Pass has streaming builtin already, even at the the current base price of 9,99. So my suggestion is just, to make it modular. And the suggested prices are just here to give an idea what I’m talking about, not exact numbers to compare to their actual value. I was more interested in sharing the idea, rather than the exact plan. Just sayin.




  • So what you end up with are fewer games and lower quality games, it’s a race to the bottom.

    I think Game Pass is a model where more games is beneficial for Microsoft, and diversity and short games that can be created easier. That’s because Game Pass wants to have a flood of games coming to keep subscription. I wouldn’t say that necessarily equates to lower quality. The risk is lower for each game, so they can experiment.

    In the end I think Game Pass harms more than its useful, but I do not see this black and white, as it has its pros and cons. Overall I do not like subscription services where you pay for years and if you stop playing, you stop getting access. If you had purchased games, then after years you would have a library you can visit and play over and over again, without paying for access. But it has its pros too, as one can play ton of games in short period of time, especially if you like shorter small games.



  • 70 Dollars / Euros, if we are lucky 60 Dollars. 80 is possible, due to current market situation, but I doubt Valve would go so far. Anything higher than that is highly unlikely in my opinion. Maybe there will be refurbished ones in the future, for cheaper price.

    I would even buy one if it costs 90, but not more. I buy two right away if they cost 60 at launch.



  • How do you come to this conclusion? The controller doesn’t have a GPU or lots of memory and expensive space. So from that angle of view, the controller can be priced normally as it would be years ago. The first Steam Controller was priced at 50 Euros at launch, if I remember right. The controller will absolutely be not 100 Dollars or more expensive. 60 Dollars is very likely, if we are lucky even less. If they we have bad luck, then it will be 70.

    Can you tell me why there is “no chance its less”?







  • This reply is actually just agreeing with you and repeating what you said. Just want to clarify this before sending the reply.

    I agree with you, also purchased and played Overwatch (the first) on near launch day for thousands of hours. And is actually my favorite multiplayer gamer of the decade; not joking. I know exactly about the middle finger. My point was not defending that point, but the equivalency to full priced games. The disaster launch of the “successor” and so on is a different story for fans of the original game.

    But there are better ways to handle this. Good examples are the Valve games as you pointed out with DOTA 2 (and Team Fortress 2). Or Marvel Rivals (which I play), where all characters are available by default. LOL of course is on the complete other end of the spectrum, where you pay for each character and they aren’t even cheap and there are so many of them.


  • then replaced it with a f2p version, then added the ability to buy a bunch of the paid shit in a bundle?

    The way it works or worked in Paladins and Overwatch 2 is, that the characters can be got for free by just playing the game. But you can buy the all (and future) characters lets say for 20 Euros / Dollars. It’s not really different from games you purchase for 20 Dollars, that do have free to play paid stuff in it too. So it’s not really that different from full priced games, after you purchased it.