• dustyData@lemmy.world
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      10 months ago

      It’s okay. The equations have been done since a long time ago. Devs don’t have to think about it much. Essentially, computer simulations already have their own body of math that you probably were not taught in physics, because they aren’t relevant for real world physics study.

        • dustyData@lemmy.world
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          10 months ago

          Yeah, and you probably used libraries that abstracted the math away so you could focus on your simulations instead of thinking about transforming negative signs for the GPUs. That’s already figured out.