• Err(()).unwrap()@lemmy.world
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    23 hours ago

    Popularity does not imply quality.

    I’ve played the recent Zelda games. They’re okay. But also disgustingly overrated.

    • blartcap_@lemmy.dbzer0.com
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      4 hours ago

      The use of superlatives on a highly subjective statement also don’t signify quality. If anything, their presence implies irrationality.

    • missingno@fedia.io
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      11 hours ago

      And have you played Splatoon 3/Raiders, Metroid Dread/Prime 4, Kirby Air Riders, Donkey Kong Bananza, Rhythm Heaven Groove, etc?

    • raze2012@lemmy.world
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      22 hours ago

      Slop implies bare bones, generic, repetitive design, and thrown together quick. Say what you want about Zelda, but it has never been any of those.

    • thethrilloftime69@feddit.online
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      22 hours ago

      You’re disgustingly overrated. Botw is the greatest game ever. You wouldn’t know good game design if it kicked you in the ass.

      • imecth@fedia.io
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        11 hours ago

        Botw is the greatest game ever.

        Statements like these sure as shit ain’t gonna help your case. I’ve seen a few videos of the game and it looks just about the same as every other open world game - with mid graphics. Let me know when the game releases on pc and i can actually try it though.

    • Dookieman12@piefed.social
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      22 hours ago

      They’re painfully mediocre. The gameplay is straight out of Assassin’s Creed 2 with some Skyrim sprinkles for good measure. Run to the tower, reveal the map, do the quest, check the box, go to the next one, maybe stumble across a cave with some minor loot. Snooze.

      • ampersandrew@lemmy.world
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        22 hours ago

        That’s funny, because I would describe Breath of the Wild as the antithesis of the open world design, popularized by Ubisoft, that was most ubiquitous when BotW came out. You climb a tower and decide what’s interesting by seeing it from the top of the tower, not because climbing the tower labeled it as a checklist item on your map. In fact, if you do all of the shrines visible from the top of the towers, you’ve only done about half of them, and late in the game, after stumbling across a few shrines by happenstance, you realize from the negative space on the map that anything you couldn’t see from the top of the tower would tend to have a puzzle to solve that would reveal it.