It seems opinions are most polarized when it comes to some of Dragon’s Dogma 2’s unique gameplay “obstacles.” According to Oyama, players in Japan and Asia tend to be quite vocal about what they perceive as “inconveniences,” while players in Europe and North America are more likely to view these same game elements as “friction” and welcome them. While the developers don’t cite any specific examples, they do describe travelling by foot and Dragonsplague as some of the “inconveniences” the game throws at players earlier in the interview.

  • JigglySackles@lemmy.world
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    1 day ago

    Well, you said you didn’t like things filling the world or interactions. The more of that you remove the more arcadey the game is. Because arcade games don’t bother with fluff like that. They have a core gameplay loop and no real frills outside of that.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      1 day ago

      I said I didn’t like the forced, automatic animations and dialogue prompts. Not that the animations and dialogue themselves should be removed. Just the game taking control away from me to do something pointless or that I am not interested in doing at the moment.

      Like in a better game, if an NPC ran up to you and opened dialogue without you initiating it yourself, it usually is the start of a quest. In DD2 every random pawn walking down the street will come up to you and waste your time opening dialogue to sell their services even when you already have a full party.

      • JigglySackles@lemmy.world
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        1 day ago

        Gotcha, didn’t realize that it was doing that. Yeah, pulling focus ought to be reserved for quests and the like. My misunderstanding then.