After the great procgen bubble of the 10s I kind of was meh on it being shoved in everything to try to pad play time or replay value. I became much more into finite authored content with like a real story, characters, and most importantly a real ending.
That said, procgen seems like a, uh idk, a cool clockwork contraption that an author actually fussed over and tuned to their vision.
Compared to the gen slop that tells me literally nothing of the person who made it. And can’t tell any of their decisions, brushstrokes, or challenges, from what some model that has nothing to do with them “decided” to spew forth.
At best it’s a form of curation that disrespects every artist who influenced what just generated.
After the great procgen bubble of the 10s I kind of was meh on it being shoved in everything to try to pad play time or replay value. I became much more into finite authored content with like a real story, characters, and most importantly a real ending.
That said, procgen seems like a, uh idk, a cool clockwork contraption that an author actually fussed over and tuned to their vision.
Compared to the gen slop that tells me literally nothing of the person who made it. And can’t tell any of their decisions, brushstrokes, or challenges, from what some model that has nothing to do with them “decided” to spew forth.
At best it’s a form of curation that disrespects every artist who influenced what just generated.
Age of empires 1 has procgen, its good but you can’t expect it to carry a game on its own either. If all it had was its procgen the game would suck.