• Tattorack@lemmy.world
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    9 hours ago

    How long until the “developers” drop this project because they have no idea what the code does or how to maintain it?

  • Doorbook@lemmy.world
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    7 hours ago

    It is funny how adobe was one of the first company to steal people cloud images to train their ai. Now AI stealing their entire company.

    • NιƙƙιDιɱҽʂ@lemmy.world
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      11 hours ago

      On one hand, the democratization of software we’re heading into is incredible.

      On the other hand, as a software engineer, the democratization of software is horrifying.

      I’m conflicted.

  • /home/pineapplelover@lemmy.dbzer0.com
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    16 hours ago

    I saw the LTT video on this. Seems I was right in thinking that the program isn’t smooth enough to be usable. I saw give it a few months and it might be a serious contender

    • HeHoXa@lemmy.zip
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      12 hours ago

      GIMP was always better anyway

      And that is a purely objective take that has nothing to do with the fact that it’s the one I used first

      • chiliedogg@lemmy.world
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        12 hours ago

        Having used both for years, Photoshop is a better product by miles. It’s not even close.

        Inkscape, QGIS, Blender, OBS, Jellyfin - there’s lots of FOSS products that go toe-to-toe against the commercial stuff.

        GIMP is not one of them.

          • chiliedogg@lemmy.world
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            7 hours ago

            Yes. But I actually find Inkscape to be better. On vectors with especially high numbers of vertices (e.g. contour map exports from QGIS), Illustrator just gives up while Inkscape chugs right along.

            I have the Adobe Suite and I still use Inkscape more often than Illustrator.

        • Flukeyfox@lemmy.blahaj.zone
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          11 hours ago

          It’s a shame it’s not open source, but I’ve found Affinity to be a great alternative to Photoshop + Illustrator. Especially with them recently going free. I’ve always felt GIMP has been a little… Lacking. I hope one day it has that large burst of development and catches up, like how Blender did so long ago… As I’ll always prefer open source.

          I’m sadly stuck with Adobe for stuff like Substance Painter + Designer for now :/

          • chiliedogg@lemmy.world
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            9 hours ago

            At this point I don’t think GIMP will ever have a competent UI. All the people contributing to it are those who like working with GIMP and don’t actually want a massive UI overhaul.

            But just opening a ficking folder with lots of large image files in it alone makes GIMP nearly unusable for me. I don’t love waiting 2 minutes to name and save a fucking document.

            • justme@lemmy.dbzer0.com
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              9 hours ago

              since it’s foss and i hope the ui is written disentangled from the functionality, it should be easy to develop an alternative ui. i haven’t checked now if they exist, as I’m not using it myself, but it’s probably worth a try, if you do.

      • plateee@piefed.social
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        1 day ago

        Because Photoshop is far superior to gimp for… reasons? But Photoshop costs $$$$$, so this is like free.

        /s

        Honestly, the only thing not to like about GIMP is the name. There was a fork a while ago, but that closed down.

          • LegoBrickOnFire@lemmy.world
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            20 hours ago

            I hoped someone would correct me and tell me I am stupid and that of course GIMP has nondestructive transforms and then procede to explain how. I guess that trick doesn’t always work :p

          • CmykStudent@fosstodon.org
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            17 hours ago

            @LegoBrickOnFire @plateee For raster layers, yes (at the moment). You can do non-destructive transforms on vector layers and link layers (so you could add an external PNG/JPEG/SVG/etc to a composition as a layer and then non-destructively transform it).

            Transforms are really a filter under the hood, so we have the infrastructure to make them all non-destructive. Just need to work on the UI elements. :)

          • nilloc@discuss.tchncs.de
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            14 hours ago

            If you’re a Mac user (like many designers) Pixelmator is an excellent alternative to PS, it’s lacking in some of the smart object/layer stuff I used to lean on heavily in adobe world (illustrator smart layers in ps used to be clutch in the old skewomorphic days).

          • Valmond@lemmy.dbzer0.com
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            1 day ago

            And pixel management.

            But Krita somehow fulfills that, configured correctly.

            There are also the high seas for those who want to sail! Old shops are very good, no ai stuff.

    • Luffy@lemmy.ml
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      23 hours ago

      Such thing does not exist and will never. The best example for this is NES emulation. There exist thousands of NES emulators, but almost none of them behave like the real chip in the few (though almost triple digits) edge cases that exist.

      Now imagine that NES times 10.000 in complexity alone, and said edge cases, together with their number, increasing in complexity to the point that you cant just create a sheet of every case but also have to do this every time a new version of any used software gets released.

      And of course you can combat this via something like protontricks, but you will never reach 100% compatibility via any of those methods

      • Equinox1289@sh.itjust.works
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        12 hours ago

        One, there is literally an entire NES test suite ROM specifically for testing emulator compatibility with original hardware. Nearly 80% of the tests are hardware specific quirks that have genuinely no impact on any of the original NES ROMs and emulators can freely omit them to save on performance.

        Two, with Linux adding NTsync, it can now act just like the NT kernel that Windows uses. You don’t need to use hardware emulation when you can recompile software or translate syscalls unless you are dealing directly with firmware like NES ROMs or HID drivers. Wine and Proton basically just act as reimplementation of the WinAPI and can often be more faithful to the original implementation since they have built-in tweaks dedicated to each software where the WinAPI has been free to make breaking changes.

  • macniel@feddit.org
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    2 days ago

    Using the thing of the enemy to destroy the other thing of the enemy… yeah that’s justice. (but really though, I rather use actual homegrown open source projects like Krita instead of faux Photoshop)

    • SirSamuel@lemmy.world
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      1 day ago

      I yearned to be a savior against injustice without contemplating the cost and by the time I looked down there was no longer any ground beneath my feet. What is my sacrifice? I’m condemned to use the tools of my enemy to defeat them. I burn my decency for someone else’s future. I burn my life to make a sunrise that I know I’ll never see.

    • AmbitiousProcess (they/them)@piefed.social
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      1 day ago

      They used an AI model to repeatedly generate guesses of the code until it matched the compiled bytecode, then AI-generated new code based on the decompiled source to create a technically unique codebase that can do most of the same functions and looks extremely close to the original.

      Has essentially every feature, but also bugs out a lot or has features that technically work, but not in the same way as Photoshop (e.g. magic wand selection tool might bug out and select stuff on more than one layer, and might be less accurate and selecting fine edges)

    • SkyezOpen@lemmy.world
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      2 days ago

      Kind of maybe? There’s a lot of info flying around but the bottom line is that they rebuilt it in rust and it’s Ai slop code and sucks.

    • finalarbiter@lemmy.dbzer0.com
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      2 days ago

      Somebody used ai to launder a leaked source. From what I understand, it’s about as functional as one can expect a fully slop coded project to be (barely).

    • irate944@piefed.social
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      2 days ago

      It’s been found that LLMs are actually great at decompiling things. Whereas before this process was possible but very time consuming, LLMs can do it in hours/days depending on the software.

      So there’s a group that is decompiling Adobe software and rewriting it in Rust, and then published the apps + rewritten code

      Edit: then there’s the larger implication, that is that pretty much any software can become open source now

      • Lauchmelder@feddit.org
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        1 day ago

        So we have AIs turning proprietary software into open source software, and AIs rewriting open source software into proprietary software. Wonder what will happen if we run this in a loop

    • chunes@lemmy.world
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      1 day ago

      Ever since the latest AI models have come out, closed source essentially ceased to be. You can get something closely resembling the original source code from just about any running binary now.

  • The Velour Fog @lemmy.world
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    1 day ago

    I hope this means Photoshop will be functional on Linux sooner rather than later?

    ETA: coming from someone with little to no knowledge about program code btw