• 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        6 months ago

        It’s called Cash Out and you have 3 teams of 3 trying to grab and open a cash box worth 50k. The goal is to reach 100k, so you need to cash out twice. The match starts and there is a box somewhere in the map you run to grab, and then there will be two cash out stations you need to deliver it to (you choose 1 not that you go to both) and then keep control of while it unlocks the box.

        Essentially a 3 team KOTH and CTF combined.

    • Katana314@lemmy.world
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      6 months ago

      I like the premise, I think I just get this very “boomer” complaint about a lot of competitive FPS’s where I’m firing at people’s afterimage hitting nothing as they slide-dash around for 5 seconds before they turn and bring my HP to 0 in 2 headshots.

      It could well be a genuine skill difference, but it hasn’t changed much with practice, and it prevents me having much fun with those games. I’d theoretically like such a game if it could somehow shift the skill entirely towards positioning, prediction, and ability/gadget-usage, rather than twitch-reflexes, but it’s a hard design to make work while still satisfying players. Arc might be different if it’s primarily PVE.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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        6 months ago

        That phenomenon is really just up to latency and The Finals, like most modern games, does not show you pings to help adjust to each opponent’s difference.

        But if you had tried TF like 3 or 4 months ago, when it was literally bugged to the point that the entire game was desynchronized and what you saw was vastly different than what was actually happening I’d suggest giving it a try now. They finally fixed it. That bug was why I hadn’t been playing for a bit.