I’m looking for Android games that are designed to be played vertically (portrait mode). Could be casual, action, puzzle, roguelike, or anything really. Best if it can be played one-handed.

Paid or not doesn’t matter.

Feel free to exclude the pay-to-win crowd. Still, name 'em if you feel you have an excellent exception.

    • Einar@lemmy.zipOP
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      5 days ago

      Thank you. Also for directly linking it. Installed Chip Defense straight away. Am curious. 🙂

    • 9point6@lemmy.world
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      7 days ago

      Goddamn this is knowledge you could have kept to yourself

      I’m only just over having balatro on my phone

    • Eyck_of_denesle@lemmy.zip
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      7 days ago

      Thank you so much. I’ve been playing it on pc but haven’t found much time recently. This is perfect for me.

        • Eyck_of_denesle@lemmy.zip
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          6 days ago

          That’s interesting. I might look into it cause the playstore one requires playstore. I don’t have google apps and downloaded the apk. Weird cause most games work fine I have microg too.

  • phaedrus@piefed.world
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    5 days ago

    Not exactly an Android exclusive thing, but I like to play GameBoy ROMs vertical so it feels more like a gameboy color.

  • Ryanmiller70@lemmy.zip
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    5 days ago

    I just finished Monument Valley 2 and adored it. Short little puzzle game where you kind of mix the background and foreground together to progress. There’s 3 of them.

    • SlartyBartFast@sh.itjust.works
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      6 days ago

      Except for the lack of official gamepad support, in before anyone links to that one github with the hardcoded screen coordinates

  • pheonixdown@sh.itjust.works
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    7 days ago

    Once Upon a Galaxy has been my default game since I first played it.

    It’s an asynchronous alternating activation autobattler (like Arcane Rush, or Storybook Brawl/Hearthstone Battlegrounds but you play against ghosts). Games take about 10-15 minutes.

    It’s largely public domain fantasy themed, but has been expanding into the “legally distinct” cultural references as they add content, basically every captain/unit/treasure is a reference.

    The shop mechanic is simplified, there’s no currency, you just get a set of choices, and can pick 1. You get two shops per round by default, lots of ways to get extra.

    Asynchronous play means that you face challenging opponents that naturally evolve with the meta game but you can also take time to make thoughtful decisions.

    The draft pool for the shop has a large base pool that you add to by selecting a custom sebset from a second large pool as your captain’s deck. The progression is through unlocking cards for each captain’s secondary pool, and unlocking new captains. You can naturally earn all cards through play, most captains are free, new captains are paywalled for a limited time.

    Monetization is through 3 paths: cosmetics, acceleration of card unlocks, access to paywalled captains. I haven’t found it to be particularly exploitative or negative feeling.

    My only gripe is minor, that it doesn’t have mid-run save/resume, but that is on their road map.

    There is essentially no story, if that matters to you.

    If it’s not obvious, I’m really enthusiastic about this game. I’m not affiliated/sponsored in any way. Happy to answer any questions.