Because they had to come correct the first time around or else it wouldn’t sell due to bad feedback. That could come at a steep cost to the studio, so there was more incentive to get it right the first time, since post-release patches weren’t really a thing before the 360 came around.
Because they had to come correct the first time around or else it wouldn’t sell due to bad feedback. That could come at a steep cost to the studio, so there was more incentive to get it right the first time, since post-release patches weren’t really a thing before the 360 came around.