
Tinder, but not for profit.
Just give me another Unreal Tournament, please
I finance whatever id software is up to
There’s this thing floating in my mind for some time. A colony management game, where the colony is regressing instead of progressing.
You manage an isolated colony on a deserted planet slowly falling apart, desperately trying to mitigate the damage and survive the fall. You begin with automated system managing the colony, so that you won’t get overwhelmed by all the systems. Then, systems begin to fail one-by-one, by external factors putting them in strain. Maybe the colony train network goes down first, then the communication network breaks down, leading to civil unrest. Next, heating fails, then environmental shielding, and oxygen goes out. You can utilize emergency systems and construct makeshift components, but it can only lessen the impact, not reverse the entire breakdown.
Maybe this is uncommon because sense of despair makes it unfun, but I would still find it interesting.
One thing colony management games really don’t handle is rot… so your concept would be really good along with a progression system, so you start with a functioning but failing colony, and have to fix/rip out/rebuild/etc to keep it running, but doing any of that runs the risk of breaking something you might not have known about and so on…
Are you secretly a current US politician hoping someone smarter than you chimes in with a secret one-two punch to save the breakdown of your government?
I have dreamed of this exact scenario happening for a long time, I have a vision of a turn-based tactical cypherpubk RPG story-based journey inspired by a really old flash game called Spybot. I wrote it most of the story beats ages who and still constantly see images of what it wants to be, in my head.
A game similar to links awakening but maybe a little darker in story tone. I’ve had parts of a story for it for years.
A single player MMO experience similar to Tera online’s combat, Warcraft’s story (not WoW), and Warframe’s monetization, dev philosophy, and grind.
I dont think id ever leave my house after that, so maybe just “Spyro Year of the Dragon but with the same or better quality as Spyro Ripto’s Rage”
AAA Kenshi
F2P Diablo style mmorpg with a twist. Each year starts a new season. $20 buys you a character for the year, pick your own class, skills, stats and starting gear. Punishingly difficult, permadeath, maximum playtime of 30 hrs a month, META adjustments on the fly by devs every month. Play like a risk averse little bitch? Serious XP penalty. Get overconfident and die? Thats it your season is done. Why would you play that? SERIOUS prize money on the line for the characters that make the end game.
Theres free characters and no playtime limit on those but you get a randomly generated character with slower progression and a greatly reduced prize pool for the characters that go the distance.
so, a shit game with a slot machine mechanic… you invented video poker
Slot machines are random. What about what I said suggests random?
The idea is to have an RPG that makes you PUSH every second you’re on the battlefield. No Leroy Jenkins behavior, no grinding low xp mobs for hour after hour day after day.
mobile game like flappy bird.
instead of it being a bird, its a top-down view of a toilet and the player has to piss in the bowl.
levels get more difficult as you progress.
- piss blasting poop off the bowl
- pissing around the soaked lunker that will break open and end the game (it slowly follows your stream so there’s no way of avoiding it)
- avoiding dripping on your pants
- piss out the fire
- drawing in the snow
- exotic places to piss; next to an electric fence, on a presidential face, in a bottle, down a tube, space station toilet, etc
there would be power ups/downs too;
- piss blaster to increase pressure at a loss of volume
- increase bladder size
- gonorrhea/blood
- acidic piss that eats through stuff
- dick size increase/decrease
- Parkinsons
- drunkness
- kidney stones
I would expect there to be around 32 levels, a compelling storyline with relatable characters, and a way to freepiss and piss with friends.
since it’s a mobile game, hold the phone like a penis. tip it downward to piss faster/harder and swivel it to aim.
the name of the game would be called “Agents of P.I.S.S”
if successful, DLC will be published for Christmas called “Merry Pissmas” and will include voice acting by Patton Oswalt.
good luck whoever wants to take this game. I’ve been sitting on it for 20+ years.
make my golden dream come true!
Am i expected to get Parkinson’s mid-stream?
First person dwarf fortress with roguelike dungeons
This is Minecraft. Like literally, this idea spawned Minecraft. https://www.wired.com/2013/11/minecraft-book/
Add a roguelike mod and youve literally got it
A game similar to Oregon Trail, where you guide a dwarven trail across a post magical apocalypse to start a new dwarven outpost, gameplay would focus on hard calls, trading the future for the present.
Basically Cyberpunk 2077 MMO, with more of everything. But also a good single player story.
i.e. more body types, more cyberware, more RPG options/builds. More missions, mission types which favor different builds (i.e. stealth vs head on assault vs speed vs hacking). More environments (including space) and other cities around the world, and the Net as well, with more to explore.
Been toying with an idea for a while. Cosmic horror where the only way to win is to leave almost immediately. You play as a group of four engineers sent to repair comms at an Antarctic research base. The goal is you arrive, see shit’s fucked, and head back to the boat immediately.
If you choose not to, you assign one weapon/tool to each party member. Wrench, welding torch, ice pickaxe, etc. The trick is that the tools determine which characters die, so even if you start over and change the assignments, whoever has the wrench dies at the same time, every time. And I want there to be “wrenchable” objects after that story point that you can’t interact with.
In addition, I want Bloodborne style sanity points that you get for interacting with the world, and the more you have, the worse things get for you. Essentially, I want to punish people who play games the way I do and explore every single crack.
Oh, and I want the monster at the end to be surrounded by invisible eyes that become visible as its head passes through them, like it’s emitting bubbles in reverse.
Edit: Forgot to mention that you can go back to the boat AT ANY TIME. The endings just get worse for you (and eventually, the world).





