• melsaskca@lemmy.ca
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    12 hours ago

    How many FPS does it take to satisfy the human eye? Why would adding more than that matter, if there is a limit? Is it just the puffery of salesmanship?

    • MrPnut@lemmy.world
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      6 hours ago

      I used to play software Quake 1 on a POS Cyrix (remember them?) PR133 x86 clone. 30fps + 200-250ms ping. 30fps felt fine bit the lag was miserable until QW came out.

    • chris@l.roofo.cc
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      12 hours ago

      For many games the lower limit is 30 FPS for it to feel not like a slideshow. 60 is considered mostly smooth. Up from that it will feel smoother a nice achievable swetspot is 90-120 FPS. Everything above that is only really useful for esports.

    • Goodlucksil@lemmy.dbzer0.com
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      12 hours ago

      It depends on the game.

      Chess is playable on 1 FPS, Snake and Pong are probably playable at 10-15 fps, most games where you move your character are playable with slowdown around half speed (30 FPS), and slowdown is hardly noticeable on the 50 FPS column unless the game is very time-precise or it’s being speedran

  • Doomsider@lemmy.world
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    1 day ago

    Sony: we no longer want to support the PC

    PC: we are emulating your hardware now so we don’t care

  • VAK@lemmy.world
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    18 hours ago

    Eventually every game that ever existed with run on steam deck :D

    • Psythik@lemmy.world
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      22 hours ago

      Yeah not too long ago Sony decided to stop porting their games to PC (used to be after a two year delay). I have no idea why. Probably cause Japan hates PC gaming.

      • dreamkeeper@literature.cafe
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        11 hours ago

        I mean it’s pretty obvious, it creates no incentive to buy their hardware platform which is what pulls people into their store. I was surprised but glad they did it, and not surprised when they stopped.

        It’s disappointing that I won’t get to play any future TLOU or horizon games on PC because they look amazing maxed out on a PC.

      • ogeist@lemmy.world
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        23 hours ago

        And they hate money and games and Kojima and anything that resembles a business model. You know, because the consultants said so.

    • thingsiplay@lemmy.ml
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      1 day ago

      I don’t know the details, but one of the reasons why the games run so good is that they don’t need to emulate the CPU in its entirety. So the emulator wouldn’t work on anything else than x86, unless the emulator is run with an emulator on top of it (like Fex). But I don’t know to what degree the emulation goes deep. I mean we can install Linux operating system and run the Steam games directly without emulation on the PS5. It is probably something like Wine. But compared to Windows, the environment is pretty clear and users cannot install or replace anything in the system themselves.

      Disclaimer: I don’t know what I’m talking, this is just information fact checked by my gut feeling.

  • DupaCycki@lemmy.world
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    1 day ago

    This is one of the very few areas that AI is really beneficial to. Probably because it includes a lot of backwards engineering and rewriting instructions for different architectures.

    You know… the kind of manual labour AI was supposed to handle, so that we could focus on more important tasks. And precisely what 99% of actual AI usage isn’t for.

    I’m not very familiar with the project, but their GitHub repo shows Claude as top 3 contributor by commits, and top 11 by additions, so clearly it’s being heavily used.

    If you want to check for yourself:

    • threeonefour@piefed.ca
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      1 day ago

      I’m not very familiar with the project,

      Neither is anybody else. A codebase entirely written by AI is a codebase nobody is very familiar with.

      • FauxLiving@lemmy.world
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        1 day ago

        Of the 200+ commits from the top 3 contributors, 17 are from Claude. 172 are from the project owner. So, ‘entirely written by AI’ is nonsense.

        I mean, sick AI burn and all, but you’re leaping to unsupported conclusions.

        • invertedspear@lemmy.zip
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          11 hours ago

          17 are from AI agents. Every contributor could be using AI tools on their local branch. Git will attribute those changes to the person. No telling how much code is AI generated vs how much is artisanal.

  • Sina@beehaw.org
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    17 hours ago

    I find it somewhat funny that suddenly this project is off like a rocket 2 months before GTA6.

  • FauxLiving@lemmy.world
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    1 day ago

    Finally.

    I can play New Joe & Mac: Caveman Ninja without paying the console tax. Truly the year of the Linux desktop