TIL the PS5 has 6 games.
Sounds accurate actually. (games that are still PS5 only)
How many FPS does it take to satisfy the human eye? Why would adding more than that matter, if there is a limit? Is it just the puffery of salesmanship?
I used to play software Quake 1 on a POS Cyrix (remember them?) PR133 x86 clone. 30fps + 200-250ms ping. 30fps felt fine bit the lag was miserable until QW came out.
For many games the lower limit is 30 FPS for it to feel not like a slideshow. 60 is considered mostly smooth. Up from that it will feel smoother a nice achievable swetspot is 90-120 FPS. Everything above that is only really useful for esports.
It depends on the game.
Chess is playable on 1 FPS, Snake and Pong are probably playable at 10-15 fps, most games where you move your character are playable with slowdown around half speed (30 FPS), and slowdown is hardly noticeable on the 50 FPS column unless the game is very time-precise or it’s being speedran
Sony: we no longer want to support the PC
PC: we are emulating your hardware now so we don’t care
Eventually every game that ever existed with run on steam deck :D
Which six?
“… Dreaming Sarah, Void Terrarium, New Joe & Mac: Caveman Ninja, Tetris Forever, Hoa, and Tomb Raider IV-VI Remastered.”
Are there a lot of exclusives on the PS5?
Yeah not too long ago Sony decided to stop porting their games to PC (used to be after a two year delay). I have no idea why. Probably cause Japan hates PC gaming.
I mean it’s pretty obvious, it creates no incentive to buy their hardware platform which is what pulls people into their store. I was surprised but glad they did it, and not surprised when they stopped.
It’s disappointing that I won’t get to play any future TLOU or horizon games on PC because they look amazing maxed out on a PC.
And they hate money and games and Kojima and anything that resembles a business model. You know, because the consultants said so.
I mean no one calls the consultants in when things are going well, so the incentive…
Actually they do, and things start going not well because iof it
oh no
It’s because “Revenue Growth Management” you know the term for “extract every penny from the customers”.
Seeing as the PS5 is itself x86, is this truly an emulator as in the QEMU sense, or is it more of a compatibility layer in the WINE sense?
I don’t know the details, but one of the reasons why the games run so good is that they don’t need to emulate the CPU in its entirety. So the emulator wouldn’t work on anything else than x86, unless the emulator is run with an emulator on top of it (like Fex). But I don’t know to what degree the emulation goes deep. I mean we can install Linux operating system and run the Steam games directly without emulation on the PS5. It is probably something like Wine. But compared to Windows, the environment is pretty clear and users cannot install or replace anything in the system themselves.
Disclaimer: I don’t know what I’m talking, this is just information fact checked by my gut feeling.
This is one of the very few areas that AI is really beneficial to. Probably because it includes a lot of backwards engineering and rewriting instructions for different architectures.
You know… the kind of manual labour AI was supposed to handle, so that we could focus on more important tasks. And precisely what 99% of actual AI usage isn’t for.
I’m not very familiar with the project, but their GitHub repo shows Claude as top 3 contributor by commits, and top 11 by additions, so clearly it’s being heavily used.
If you want to check for yourself:
What different architecture? The PS5 is x86.
I’m not very familiar with the project,
Neither is anybody else. A codebase entirely written by AI is a codebase nobody is very familiar with.
Of the 200+ commits from the top 3 contributors, 17 are from Claude. 172 are from the project owner. So, ‘entirely written by AI’ is nonsense.
I mean, sick AI burn and all, but you’re leaping to unsupported conclusions.
17 are from AI agents. Every contributor could be using AI tools on their local branch. Git will attribute those changes to the person. No telling how much code is AI generated vs how much is artisanal.
I find it somewhat funny that suddenly this project is off like a rocket 2 months before GTA6.
If Sony just sold games on more platforms…
They ruined that when they announced no more pc ports, followed by no more disc
Bloodborne 60 fps when?
https://www.digitalfoundry.net/news/2026/01/bloodborne-pc-emulation-can-now-exceed-4k-at-60fps-and-its-brilliant article is from January 2026, about shadPS4 playing Bloodborne at 60@4k.
Bloodborne is a PS4 game, and has been playable at 60fps for a while now.
that being said, as soon as I get to Yahar’gul, my fps tanks to the low 10s. That was about a year ago, so maybe the updated emulator might handle it better?
It has been pretty steady with the performance updates, will test when I get home and report back.
Already been done for a while. Pretty easy to set up too
Finally.
I can play New Joe & Mac: Caveman Ninja without paying the console tax. Truly the year of the Linux desktop
You can also play it on PS5, if you mod it and install Linux and Steam on it.
Xzibit approved setup.
















