- cross-posted to:
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- cross-posted to:
- [email protected]
cross-posted from: https://lemmy.world/post/40224994
I just found out that Embark used genAI to replace recalling it’s voice actors. And I am devastated. It was my GOTY and now I’m boycotting it. To the point that I decided to be vocal about it.
I don’t want any AI (not talking about machine learning for the way the Arcs move, I’m talking about the voice actors being replaced) in the work of art that I think are the video games I play.
To game developers: Stop using AI in your video games!
Je viens de découvrir que Embark a utilisé de l’IA générative pour remplacer ses acteurs. Et franchement je suis tellement déçu. C’était clairement mon GOTY, et maintenant je me retrouve à boycotter tout ça, au point de carrément en faire des posts pour toucher le plus de monde possible.
Je ne veux aucune IA (et attention, je ne parle pas du machine learning utilisé pour les déplacements des Arcs) dans les oeuvres d’art que je consomme.
Aux développeurs: Arrêtez d’utiliser de l’IA dans les jeux vidéos !
Interestingly all I ever heard about that game is that it’s AI slop, so I always assumed it was common knowledge
Same here. I hit the “ignore” button on Steam and basically forgot the game even existed. Nobody in my friend group plays it and I don’t think anyone I watch or listen to cares about it (granted most of them tend to care more about single player games). It’s just another AI game to throw in the pile with the rest of the garbage like that Where Winds Meet game.
After nearly 60 hours in. I can tell you that most of the game is oozing human touch. This game has an awesome tech team making a clear counter-argument to UE5 haters (I hate UE5, they used very well imho). The graphism are cool and the art is really a work of art! I love the world design, lore, color grading, design-language, weapon design, etc.
The voice acting got through what I consider my keen 6th sense of AI-detection (which scares me tbh). But this is something that I cannot let go, I don’t want to. Even though everything else is (for a multiplayer game) top-notch imo.
Oozing human touch is not how I would describe a game made by people who think it’s ok to steal from some of the talent that made it. If it’s okay to steal a voice, what prevents them from taking textures? Or effects? Is the map created by people or procedural generation? How much of that oozing touch is actually human?
I care more when it’s a feature central to the game, but it is not very story driven and the voice acting almost doesn’t matter in the overall experience of the game.
This is an example where I personally going to hold off pushing and pick a better battle.
When I was interested in maybe buying the game, I think the day of it’s release, I saw a disclaimer on the steam store page say it used AI. That’s the reason I chose not to buy it. If I am going to buy art, I want it to be the authentic product of real humans, not a facsimile of life animated by the ritual sacrifice of burning limited resources.
Stop buying their shit. Decide on some values and boundaries for yourself, and keep them. I do not buy any games with microtransactions or where the output of LLMs feature in the end product.
Yeah you miss out on some AAA releases, but those games are rarely actually all that fun to play anyways.
Wild how the AI boosters are bending over backwards to defend the company’s use of AI over on c/games
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